Don’t you just like competitive battling, I’ve been into it for years (for like over 20 years) however over this last year and a half I’ve seen Jurassic World:Alive become the least balanced and least fair form of competitive battling that I’ve ever come across. They started off on the right foot, sure it needed re-balancing, but it was good - things were fair, fun and the most part balanced.
Since the introduction of stat-modifiers in the guise of ‘boosts’ JWA has gone from bad to worse in terms of dishing out unfair and non-competitive battles to it’s players. Partly it’s the players fault for stacking all their boosts in certain corners imbalancing the game further, but more to the point it’s Ludia’s fault for even giving us this option in the first place, and not revoking it when they first realised it wasn’t working. They have never got stat-boosts right at all, they’ve tried to correct it numerous times but still it’s badly broken!. So now we enter the era of (Cheat)Boosts 2.0! Yet another game design model that is fundamentally flawed and doomed to fail (yet again).
What have stat-boosts ever given us? The chance to creep a few more trophies up a pointless arena level. So we can push creatures stats so high that players don’t have to think about how to battle anymore, just press chomp because it’s already the fastest hardest creature on both teams! And finally my point; we now face so many IMPOSSIBLE BATTLES, the ones that are so imbalanced when you start you have NO CHANCE OF WINNING, that’s not fair-competition. What competitive battle system has such an imbalanced approach to battling as JWA, where it offers up battles that CAN’T be won. JWA IS ANTI-COMPETITIVE!
That said, battles can sometimes be won with a lot of strategy and luck, but more often than not you will most often encounter IMPOSSIBLE ODDS which make this game in itself utterly pointless. But I guess that’s just JWA.