Incorrect damage on Ceremonial Kris

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Bug Description:

Area is was found in:
Weapon damage

How do you reproduce the bug:
Step 1- Attacked an equivalent level monster: First attack did not trigger weapon proc, 75% dmg with kris was 650 dmg
Step 2 - Next attack on same monster, triggered proc, and hit for what was supposed to be 125%… same, ~650 dmg; this was immoderately followed by the monsters turn and his poison dmg which was supposed to be 100% dmg, only hit for ~470… this is even less than the original 75% hit!

This is undoubtedly why no one uses this weapon. It’s proc is missing half of its damage on hit and roughly half of the subsequent poison damage.

(add more if needed)

How often does it happen:
Every time I use the weapon.

What type of device are you using:
iOS phone and iPad
Anything else? (add screenshots or additional information here)

Screenshot of weapon attached.

Uh, wrong game forum. This is Jurassic World Alive.

I’d guess it’s an easy fix in the programming to fix this weapon.

The percentages are just off for each mechanism of damage this weapon has.

Maybe once it’s fixed it’ll be a nice in and out weapon, or to hang out on the front line for a couple strikes if tank is on.