We all know Indoraptor Gen 2 is overpowered, especially with its easy to get ingredients. I think everyone that somewhat knows what the term balance means can agree that it needs a nerf. It can bypass armor, shields and evasion, evade, distract, speed up, boost damage, cleanse and is immune to the two most common negative effects. I’ve lately been thinking about a lot of ways to nerf it in a way that it’s still considered as a powerful creature, but not too overpowered. It’s Indoraptor after all.
Stats:
Health: 3900
Damage: 1500
Speed: 128
Armor: 10%
Critical: 10%
Kit:
-Long Defensive Strike
-Mutual Fury
-Precise Pounce
-Evasive Stance
Passives:
Immune To Distraction
Immune To Stuns
The endless amounts of effects Cautious Strike deals is ludicrous. Getting rid of it entirely instead of nerfing is the best option in my opinion. Instead I replaced Indoraptor Gen 2’s Cautious Strike with the basic move version of Blue’s Short Defense. Precise Pounce comes from Blue again and is the replacement for Defense Shattering Rampage. None of its parents have a 20% critical chance, so I decreased it to 10%. I covered the loss of 10% critical chance up by giving it Blue’s 10% armor, and the loss of Defense Shattering Rampage by buffing its damage to 1500.
It’s still usable this way, but not to a point where it’s so overpowered that it can solo entire teams.