I was paying attention, just didn’t feel like hitting you with the essay I am presenting right now… But you forced my hand.
Actually, 50% of winning or losing against something is the pinnacle of being balanced and Indoraptor, as it’s non-immune incarnation, is the most balanced unique.
It has bad matchups from every tier of dinosaurs (common, rare, epic, legendary and unique)
It has a really versatile kit while having multiple weak spots to use and abuse against it.
it doesn’t ‘autowin’ by its kit, as the individually strong skills don’t make an almost uncounterable chainreaction (unlike broken Diloracheirus and not broken, but still too strong Utarinex).
It has the potential to carry an entire team while also being really mortal (because of the 50% chance of failing).
Indoraptor is not a disease, but a symptom of the disease what is Ludia’s definition of RNG, as it has been proven it uses stacked RNG. Basically while it kinda is random in the grand scheme of things and reflects the percentages (5%, 20%, 50%), it enforces the percentages in winning and losing streaks, if the standard deviation is more than the aimed percentage. But, unlike most games with a similar “enforced” pseudo-RNG, Ludia’s doesn’t try to enforce the percentage inside the match, just globally. That is why you can get 3 x 5% crits in the face, while failing a 75% stun. So when Indoraptor, a perfectly balanced dinosaur in theory dodges 5 times for every match in a streak of 10, it’s not because Indoraptor is ridiculous, it’s because Ludia has ridiculously bad codes for programming. Nothing more, nothing less.
Also. There are a plethora of dinosaurs that can gut Indoraptor in the midgame. Tanycolagreus a few levels ahead, Dilophosaurus a few levels ahead, even Monolophosaurus a few levels ahead. And on even levels: Ankyntroll, Monomimus, Monostegotops, Suchatartarsauce.
Indominus rex also does reasonably well against it. Not absolute counters, both both Gigaspikasaur and Stegodeus can smack Indoraptor around if played well.