Ludia Forums

Initiative in PvP Feedback

Loving this game, but initiative in PvP seems off. I think the turn order of each character should be determined by an attribute rather than forcing a “my turn then your turn” system.

The reason I think the current system doesn’t feel right is because killing an enemy character essentially just speeds up the rest of the enemy characters. If you’ve killed the enemy’s weakest character, you’ve actually made your enemy stronger by giving his stronger characters more turns.

There is no incentive right now to focus down a particular character, and this seems wrong.

Keep up the good work guys!

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