I can’t be the only one that feels this way… Injure is so good it’s silly. Having a high damage over time would be one thing. Having a high damage over time that also Steals the opponents turn when the injure kills their hero at start of turn is complete BS.
When you outright kill an opponent before their turn is about to happen without injure just by a normal attack it doesn’t skip their turn which is fair. Why can’t Injure be Coded this way? It would stand to reason that if injure was even changed to happen at the end of the injured heroes turn and not the beginning it would still most likely have enough damage to kill in one hit + injure, but seems like it wouldn’t skip back to opponents turn. And if the damage wasn’t quite enough to kill in one shot plus the injure at end of turn you would still get one more action out of that hero which also seems fair. Gives start of turn abilities a chance to heal or restore or have the available action to use an ability to heal or restore. Would at least level the playing field a bit and not feel like absolute BS when you have the opponent down to one hero with a high dmg injure weapon and they wipe out 3-4 of your team without you even getting a turn… As it is now Having restore gear equipped doesn’t even really do much cause the injure DoT happens at start of turn before Most the restore at start of turn gear can even happen so your using gear specifically to counter and it’s ineffective…
I’m sure there are even better solutions without just outright taking the nerf bat out on the dmg to injure weaps.
The Devs have to know how broken unbalanced it is with the newer Heroes Joppa and Pikel having injure immunity options. Unfortunately Pikels injure immunity has such a long cool down that it typically only gets 1 use per PvP match and has worn off by the time you get them down to 1-2 hero’s when it really matters. And it also shows they know Cause of the low damage that they have given to Pikels injure weapon.
Do you guys feel that injure is fun to use and play against in its current state?
Are you sick of getting opponents down to 1 Farideh or Calli vs your 3-4 heroes and losing from injure never giving you another turn to act?
There’s no way Boris Callis injure sword should proc 5 times in a row at a 25% chance. And that happens way more often than it seems statistically possible.
I’m only a single player and only have my experience to go off of. Has this happened to others MULTIPLE matches? Does it make the game fun?