Instant invincibility gets an extra round if it’s hit by rampage/impact and run. What’s up with that?
I’ve both won on a “sure loss” and lost on a “sure win” by this bug.
In worst/best case (depending on your side) the instant invincibility will stop 3 hits, the hit & run, the swap in ability strike, and the following hit next round.
Correct me if I’m wrong but im almost 100% certain that Ludia said a few months back that thats the way it was suppose to work. Their words i believe were “it was always intended to do this”. Even when a bunch of people brought it up they defended it as a mechanic that was meant to work that way even though it made no sense.