Ludia Forums

Instant Stun?


Who decided instant stun should now have a one turn delay… y’all wanted to make sino that much worse?? #bringbacktwoturndelayinstantstun




Worse? Explain.


Instant charge always had a delay of 1 at the beginning.


I don’t fancy a creature having that many stunning abilities in a short amount of time, especially 20%, 33%, and 75% (sino). Now look at stygimoloch — previously needed to be strategic with him to use his instant charge (which seemed to work more than 90% of the time) but now, someone could whip him out and pretty much use it right away.
I hate luck-based battles. It takes away any skill and throws it in the trash. And now my anklyocodon’s shield breaks and damage calculation no longer includes armor. Sad.