I truly believe the RNG is broken. There have been a couple posts addressing that in the higher ranks between 4k and 5k trophies the use of evasive stance and cloak abilities have turned so many matches into a 50/50 crap shoot.
Now before I go into why I don’t like the current system, please note I am a good strategic battler. I have been in and out of the top 500 several time, top 200 at my best in the early stages of the game, until I realized that large amounts of money or having to dedicate 8+ hours a day were the only ways to stay there. During the most recent tournament I hung around the 4800-5100 trophies count using a team averaging 3-4 levels below those that I was most often paired against. I have had moderate success in the upper arena using teams of rare and common dinos few would even think to try using with levels of 15-17.
I’m sure I’m not the only one who has encountered swings where it seems like you can’t buy a dodge or miss every attempt at getting a hit on your opponent. But I have been starting to count certain events trying to figure if it’s just me or the RNG really is broken.
I feel like 50/50 attacks seem like they have been predetermined at the begining of the match. It does seem like I win or lose roughly the same number of battles when cloak and evasion is the determining factor, but I’m noticing a pattern. Rarely do these matches come down to one attack but plague the entire battle. Most matches where one of the four dinos that rely heavily on either cloak or evasive stance (indoraptor, monomimus, indominus rex and erlidominus) seam to either dodge and hit or miss and get hit. It’s as if one team is picked to succeed and one doomed to fail before the match even starts.
Now as frustrating as the 50/50 moves can be when causing long streaks where nothing works followed by streaks where I couldn’t lose if I tried, my true irritation comes from the RNG moves that favor success. In the last 3 days of battling, I have been messing with a team the cause bleed damage and stuns. I have used 17 attacks with a 75% chance of success and have actually succeeded only 4 times (not including attacks against immune creatures). So an effect that should be successful 75% of the time has been working less than 25%.
I am also using 2 dinos with swap-in stun abilities that carry a 66% chance of success. Actual results have 2 successful stuns in 12 attempts. That is less than 17%!!! My Spinotachus, when using its critical impact move (totaling a 60% chance between its base stat and the 40% boost) hits closer to a 45% success rate.
I started playing the game with in a week of becoming available in the US. I was hooked on it and spent a good deal of money in the very early stages. I continued making purchases for the first couple months. But since the 1.4 update the above problems has become more and more prevalent. I have sent emails to support and posted requests to address this with no response or action from ludia to address the problem. I have begun requesting refunds, which THOSE get responses pretty quickly telling me that purchases wouldn’t be refunded and they are sorry for my troubles.
I’m getting truly angry at the decline of the game I paid to advance and enjoy. If anyone else is tired of the frustration the RNG is causing please join me by emailing Ludia at email@example.com and let them know we want a game that’s works how it is supposed to. If they are going to take our money, they should address the prolems with they’re product.