Once players surmount the Arenas and enter the Leagues, they quickly learn the system not only amplifies sandbagging, the app actually does the sandbagging. The seasonal reset drops all League Players down as many as 2 leagues, and some decrease by thousands of battle trophies.
This forced sandbagging provides no benefit to players, however it is necessary for the developer.to rig events in the chosen manner. There are a number of threads describing how Ludia rigs the events so I will not expand upon it further. However, I can confirm recent testing indicates event rigging remain intact. 2 of 5 Event Mode sample battles pitted me (a player currently outside the top 100) against players in the top 15 on the leaderboard. Each of these players currently exceed my Battle Mode trophy count by more than 600 trophies.
Although the developer has long been aware of the ramifications of this system, they remain unwilling to correct it. Unfortunately the fiscal benefits acquired via event rigging have long been offset by the rapid decline in player activity. As such, it appears stop-gap measures have been introduced to keep the app afloat. These include implementing the $5 Quest Pass tax and the recent flurry of ‘limited time offers’ for players to blow $50 on new heroes, most of which are heroes dependent on having leveled Legendary Items to be effective, which most players will never acquire.
Unfortunately, the Ludians have decided to treat WoW players the same as the users who play their more successful children’s line of dinosaur park battle apps. The majority of these players are very different. This miscalculation has amplified these poor decisions which continue to dissatisfy the astute WoW players, while eroding its once significant player base.
It has long been obvious significant leadership change is required for WoW, however, I do not speculate any change is forthcoming, and anticipate the folly and mistreatment will continue …