Matchmaking needs to be made from a combination of score and skills only. If you’re good then your score is higher than the average for your teams power, and you’ll meet teams a bit higher than yours as it should be. Vice versa if you’re bad. It’s a natural good matchmaking, as long as you find the optimal ranges for matchmaking in scores.
You can address the issue of dropping arenas on purpose f.ex. by always giving the incubator from your highest arena reached, or by making it possible to select your desired incubator if you’re dropping arenas for better to farm certain creatures. No matter what, the current matching based on power leads to completely ridiculous scores with weak teams in the 5500s and good teams in the 4500s. And you can even get punished by evolving your team, let that sink in.
I’ve also tested swapping out 8 creatures in my team with my lowest lvl ones (lvl 10-ish), leaving only a boosted Thor and a Draco or Erlidominus @ Lvl23-ish, and my win percentage was the same as my best team, or even greater. That also shows how bad the current matchmaking is.
2. “Boost-Locked” teams.
Once you are into boosts you pour them into the creatures in your current team.
This makes you committed to keep that team “forever”. No matter what creature you unlock or what new hybrids you (Ludia) pour into the game, you can’t afford to swap out your current ones. If you stop evolving your already boosted creatures you’ll fall behind. And by the time you have developed a new creature up to the level of the old one, you get stuck with 2 underdeveloped creatures. This can go on for years, until both the old and the new creatures both are at max level, and max boosted.
Best solution to this is is the already proposed boost-resets.
I dont care if they cost money or are free, reset one dino only or reset all, but they should be cheap enough to promote experimentation.
Yes, it may lead to you not selling as much boosts in the short term, but at least your new creatures will actually be used and firmly tested throuout the playerbase. You get a huge variety of teams as there will be room and opportunity to experiment. The game will be more fun and entertaining, as opposed to boring av stagnating with the exact same 8 creatures over and over.
One of the arguments to the cloak-nerf was actually that it was made made many cloak-countering creatures, but few ever used them. The reason is that it takes ages to get them fit for a place in your team, much more than the time you (Ludia) gave them. If you come up with new creatures to address something, expect it to take 6 months or more to have any effect at all on the higher arenas. Maybe more now with the boosts. A good example of this is the proceratomimus, which now is seen alot more now than before, because people now have had the time to develop them.
Another point is that Ludia from the start proposed to distribute the boosts and leveling evenly, which didn’t seem very effective against mega-boosted thors and dracos. So if you went with Ludias proposal, you probably were cursing the megaboosters quite a while.
And if you used boosts on the lower level tiers, then you’re screwed my friend, because you’ll really need thos spent boosts when you get to the higher arenas, and your unlocked, unboosted uniques wont stand a chance.
3. Exausting fusing.
It’s high time it’s implemented a way to fuse more DNA in one go. To sit and fuse thoursands or tens of thousands of DNA only using 50 in one go is so time consuming and irritating that it’s a huge fun-killing issue.
4. Cloak-nerf and anti-defense moves.
Cloak/evades have been nerfed too hard, and it’s way too much anti-defense moves going around. It will keep getting worse as people get time to develop the creatures you originally intended as counters and address RNG.
Swap-in-evade was a 100% chance to evade 100% dmg unless removed and had no RNG to it whatsoever, it did not need to be nerfed in an anti-RNG patch. That swap in move made the types of monomimus slightly useful again, if you swapped in on the opponents most powerful strike (And you were faster than opponent on the following turn). I don’t think you need much to make it balanced, perhaps something like if you make a successful evade you get hit for 33% of the damage, or no higher than 40% of total evading creatures HP. Swap in evade should be 100%, as it was. Maybe remove some of the HP on those with 100% swap-in, but not as much as was given last version.
These can’t be so complicated that they just disappear from the alliance seemingly at random, one timer is enough. If a Sancutary is activated, it should be available to the alliance the entire duration (Even when it’s completely empty). It’s even possible that you lose access to YOUR OWN DINOS this way. It should only disappear when the Sanctuary itself is reset. Too complex Sanctuaries can even stop a new alliance from forming as people will simply just quit to join a bigger one.
6. Alliance Chat
It is terrible. Wont even work if you are battling and it’s completely flooded by DNA requests. Fix the chat to be working 100%, and separate the DNA requests. With the complexity of Sanctuaries, you need a good communication channel, and the current ingame chat is way off being good enough. 3rd party comminication is a must.
7. Swap-in abilities.
The swap-in damage abilities should not go over impact, or happen after priority moves. Rampage is just too powerful. Furthermore some other swap in abilities needs a buff.
The worst of them is:
- Swap-in nullification (If they already have cloak/shield/ferociousness etc up, the next logical move will be a big attack, when you swap in, you may remove effect, but you’re still as good as dead).
- Swap in ferocity: The creatures having it wont survive long enough to use it.
- Swap in slow: usually on creatures who doesn’t pack a punch to finish the job.
Perhaps these would be more viable as swap-in versions of nullification strike, ferocious strike, or decelerating strike, or combined with something else that makes them viable.
Addressing the top 2 points here would be a huge improvement to start with.