With the meta basically screwing over resilient along with ludia missing the whole point when we ask for buffs and nerfs I decided we needed more endgame cunning and cunning + other hybrids. So here is the first in the series of new creatures concepts/ reworks sthat will help bring some cunnings into the spotlight once more.
First up if not guessed by the title we have the sloth family while not much changes the end of this family tree will is where the fun begins.
First for the common sloth; not much changes except 350 more health and 50 attack. Just a small buff for something with the 2nd lowest speed in the game.
Next let’s move on to the hybrid
Once again not much changes except for the addition of a counter attack not full of course just a medium counter. Now lets get on to the super-hybrid.
You wanted a cunning king and we have delivered. This combination of mammal and protomammilian dna has made one heck of a creature. This cunning resilient creature will be sure to lower the attack of any creature by all means necessary; facing a cunning or resilient opponent just use shielded decelerating strike to both have speed control along with good damage cancellation. And with it’s armor any damage that does get through is lowered futher. And if you happen to face a fierce opponent do not threat camouflage, cunning counter and cunning rampage will make sure your opponents attack is lowered to the that of a kittens.
So what do you think would this creature finally add a bit of spice to the stale meta and leave any suggestions on what the next creature could be or what creature you think deserves a rework.
- Bad
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- Ok
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0 voters
- Bad
- Fine
- Okay
- Good
- Great
- Not really needed
0 voters
- Oh why
- Bad
- Fine
- Decent
- Great
- Really good
- Meta defineing
- Op
0 voters
Edit: scut brought down to 50% decel due to OPness
Also mods if you can you think can pass this on to the team cause I feel like this would be a great addition and give people something to finally really grind for. (@Ned )
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Well after some time I’ve come to realize the sloth might have been way too op; so I made a small rework to still keep it strong but some what kept in check so here is the new sloth
- Bad
- Decent
- Fine
- Good
- Great
- Very good
- Op
0 voters
Also mods this might be better just balance wise FYI