I have access to all of shevarith’s legendary’s but i do not wear all of them.
Epic and rare have way better effects sometimes.
1-The pants, they give me 20% chance to ready all my abilities…
1-My rare ones gives me 75% to ready all my abilities.
2-legendary book with 300% damage + the 25% proc kill
2-rare one does 4 attacks of 100% (total 400% dmg, which is better) + if you have multiple enemy, it will spread around, which is something i like a lot.
For my warlock its the same:
1- legendary weapon hits for 75% and only WHEN it procs does it go for 150% + 100% bleed damage
1- i take the rare weapon: 75% push back with 150% dmg.
So in the long run, the rare will do more damage just because of the sheer proc chances.
2-the legendary boots have a 20% to proc a 25% dmg reduction on all the enemy’s
2-the rare ones has 75% to hit someone for 250% dmg. In PVP this is broken when you’re the one who is disarmed (can’t attack) and you just move and keep on attacking.
1-pants: the legendary is a straight up heal only for the row, i like it but it goes down to what dungeon you’ll be facing because the RARE restore is nice, but more importantly, the EPIC one is godlike in PVP: 75% chance to hit 2 ranged target while moving.
2-the legendary helm: heal 150% all allies for a 7turn CD: worse one out there.
2- the EPIC one: (i have it maxed) heal for 150% 1 allie 1turn CD. So i can spam that every turn for around 2 000.
2-the common too is really nice! 3 turn CD for 250%. I was using that till i got the EPIC one to level 3.
3-weapon epic - yeah, i can see that the death ward is really nice, but personnaly, the 25% proc + the fact that it buffs a random teamate makes it a little unreliable. As soon as i got the legendary i took it.
It provided me with more overall stats for heals and when i do have to hit people, i have a 50% to do double damage which is better in my opinion. ** My tactic is always hits from FAR with the rangers and heal them with my helm, if anyone gets in range they get wacked 1 shot by halbernet OP attack stats.
4- legendary ring: I do not have this one, but it gives 25% to boost all the party’s defense by 10% for 1 turn. I think it’s good, unless you have the comon ring to level 13.
4-Comon ring: 75% proc when hit to heal you for 50% of your attack damage. For me, its around 800.
With halbernet, i can tank LOTS of thing without using any healing spells just because he self heal with this. If i had some sort of dmg/healing meters, this thing would be around 60-70% of my heals.
1-legendary quiver: this hits 5 targets for 50%, the only problem is that you need 5 targets, it won’t hit 2 times to same target: kinda lame.
1-RARE: reduce the defense of your target by 50% + gives you an extra turn, this litterally BOOST all of your party’s dmg like crazy. It’s perfect on a boss or a huge troll that will kill someone on the next turn, to help you kill it faster.
2-legendary HELM: attack all the enemy in 2 zones for 75%. ** HORRIBAD
2-comon helm: hits 3 additionnal targets (total 4 arrows) for 125%. Yes it choose the targets randomly, but it can double tap a target, or 4 tap a single one. So you can use it to NUKE a boss, or maybe destroy a stealth target in row#2 while your basic attack can’t because there is an enemy on row#4.
ON PVP’ i’ve won LOTS of battles because of it.
These are just fews that i know by heart because these 4 are my main characters, but yeah VERY often do lower rarity gear is WAY better than legendary’s.