Like the topic says, I think now would be a good time to buff and/or rework stuns. Right now, stunning is one of the few major mechanics which has been left virtually untouched since the beginning. Sure lesser stun and 33% stun were removed, but with the buffs to immune creatures and the addition of immune to stuns, stuns really need balancing.
I may be in a state of bitterness coming off a game in which I missed 3 of 3 stuns to lose on the last turn, but I’m sure nearly every player has had a situation in which missing a stun turns the tide in a game for the worse. I’m providing 4 options, all of which I think would allow for a more fair stun-play.
Option 1: All Greater Stuns become 100%. This does not include instant charge. This option would ensure dinos like Dilorach, Monostego, Tragod, Tuoro, and others stay relevant in the endgame meta, while lesser dinos provide versatility in the lower arenas.
Option 2: Guaranteed Stun Ability for Hadrosaurs (and maybe others). Hadrosaurs pretty much rely on stuns except for one or two of them (looking at you tenonto). This ability would grant 100% stun to all hadrosaurs or hadrosaur hybrids (Dilorach, Tragod, Tuoro, Edmonto).
Option 3: All 75% stuns become 90%. Kind of straightforward, but the goal here is to reduce RNG, sure it can happen, but it should happen less than half of the time it currently does. Probably my least favorite option, but it’s better than what we’ve got.
Option 4: Buff stunning creatures (Dilo, Tuoro, Tragod) Attack/HP by 5-10%
Let me know your thoughts or if I’m just talking irrelevant BS.