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Jurassic World Alive 2.0: Draft

Gonna rework each rarity, yup all 190 dinos, pterosaurs, and Cenozoic. So bare with me if it’s not all complete it will take time. (Something I have sometimes too much of and other times too little). I will also add new abilities and gimmicks as well

Commons

Allosaurus- common
Health: 4,200
Attack: 1,550
Speed: 116
Crit: 25%

Kit:

  • Minimal Wounding strike- deal 1x damage, DoT of .15 for two turns
  • Armor-piercing Impact- deal 1.5x damage; bypass armor
    Cool down 1

Ankylosaurs gen2- common
Health: 4,000
Attack: 1,000
Speed: 112
Armor: 25%

Kit:

  • Strike- deal 1x damage
  • Defensive Retaliation- deal 1.5x damage; gain 50% shields for two turns; target is vulnerable for this and text two turns
    Cool down 3

Apatosaurus - common
Health: 7,000
Attack: 800
Speed: 101

Kit:

  • Vulnerability Strike- Deal 1x damage; target is Vulnerable for one turn
  • Decelerating Impact- Deal 1.5x damage; reduce opponents speed by 50% for two turns
    Cool down 1

Brontoterium- common
Health: 4,100
Atttack: 1,300
Speed: 112
Armor: 20%

Kit:

  • Defensive Stance- Priority; cleanse, gain shields for 2 turns*
  • Defense Shattering Rampage- *deal 2x damage; destroy shields, bypass armor
    Delay 1, cooldown1

Deinocheirous- common
Health: 3,000
Attack: 1,480
Speed: 131

Kit:

  • Minimal speed up strike- deal 1x damage, increase speed by 10% for three turns
  • Rampage- deal 2x damage
    Cooldown 1

Dilophosaurus gen2- common
Health: 3,300
Attack: 1,400
Speed: 125

Kit:

  • Nullifying strike- deal 1x damage; remove positive effects
  • Distracting Impact- deal 1.5x damage; reduce opponents attack by 50% for two turns
    Cooldown 2

Dimetrodon gen2- common
Health: 4,800
Attack: 1,000
Speed: 108
Passive: Immunity

Kit:

  • Strike- deal 1x damage
  • Armor-piercing Rampage- deal 2x damage; bypass armor
    Delay 1, Cooldown 1

Dimorphodon- common
Health: 2,000
Attack: 1,200
Speed: 130
Passive: Swiftness-(As long as the creature is alive; guaranteed dodge every-turn against physical damage)

Kit:

  • Minimal wounding strike- deal 1x damage; apply DoT of .15 for two turns
  • Gashing Wound- deal 1x damage; apply DoT of .33 for two turns
    Cooldown 1

Diplocaulus-common
Health: 2,850
Attack: 1,300
Speed: 120

kit:

  • Armor-piercing strike- deal 1x damage bypass armor
  • Nullifying Impact- deal 1.5x damage, remove positive effects
    Cooldown 1

Dracorex gen2- common
Health: 3,500
Attack: 1,380
Speed: 121

Kit:

  • Strike- 1x damage
  • Impact and run- 1.5x damage; automatic swap
    Delay 1; cooldown 1

Einiosaurus- common
Health: 4,500
Attack: 1,000
Speed: 114

Kit:

  • Declerating Strike- deal 1x damage, reduce opponents speed by 50% for one turn
  • Greater stunning impact- deal 1.5x damage; gain 75% chance to stun opponent for one turn
    Delay 1, cool down 2

Euoplocepalus- common
Health: 4,000
Attack: 1,200
Speed: 110
*Armor: 40%

Kit

  • Vulnerability strike- deal 1x damage, target is vulnerable for one turn
  • Shielded Impact- deal 1.5 times damages, gain 50% shields for 1 turn
    Cool down 1

Gallimimus- common
Health: 2,400
Attack: 1,100
Speed: 130
Passive: Swiftness( target will always dodge any physical attacks)

Kit

  • Strike- deal 1x damage
  • ** impact and run**- deal 1.5x damage, automatic swap

Hatzegopteryx- common
Health: 4,400
Attack: 1140
Speed 116

Kit:

  • Precise-piercing strike- deal 1x damage, bypass evasive abilities and armor
  • Rampage- deal 2x damage
    Precise-Counter Attack- after surviving a physical attack, deal 1x damage bypassing evasive moves.

Iguandon- common
Health: 4,500
Attack: 1,200
Speed: 120

Kit:

  • Superitory Strike- deal 1x damage, cleanse distraction, reduce opponent’s speed by 50% for one turn
  • Greater stunning Rampage- deal 2x damage, gain 75% chance to stun opponent for one turn
    Delay 1, cool down 2

Irritator gen 2- common
Health: 3,650
Attack: 1,190
Speed: 120

Kit:

  • Defense shattering strike- Deal 1x damage, destroy shields, by pass armor
  • Ferocious Strike- deal 1x damage, increase attack by 50% for next two turns
    Cool down 3

Lythronax- common
Health: 4,300
Attack: 1,270
Speed: 113

Kit:

  • Armor piercing strike- deal 1x, bypass armor
  • Long protection- deal 1x damage; gain 50% shield for 4 turns.
    Cooldown 4
    Maximal counter attack

Majungasaurus- common
Health: 4,100
Attack: 800
Speed: 112

Kit:

  • Persistent Ferocious strike- * deal 1x damage, increase damage by 50% for two turns*
  • Short Defense- deal 1x damage, gain 50% of shields for two turns*
    Cooldown 2
    Maximal counter attack

Miragina- common
Health: 3,000
Attack: 1,300
Speed: 114

Kit:

  • Shielded decelerating Strike- deal 1x damage, gain 50% shields for 1 turn, reduce opponents speed for 1 turn.
  • Regeneration- Priority, cleanse self, heal 50% of HP cooldown 3
    Maximal Counter Attack

Monolophosaurus- common
Health: 2,700
Damage: 1,450
Speed: 126

Kit:

  • Nullifying Strike- deal 1x damage, remove positive effects
  • Distracting Impact- deal 1.5x damage, reduce opponents attack by 50% for two turns.
    Cooldown 2

Nundasuchus- common
Health: 3,000
Attack: 1,400
Speed: 127

Kit

  • Strike- deal 1x damage
  • Ferocious Strike- deal 1x damage, increase attack by 50% for two turns

Ophiocodon- common
Health: 3,900
Attack: 1,500
Speed: 113
Passive: immunity

Kit:

  • Armor-piercing strike- deal 1x damage, bypass armor
  • Defense shattering Impact- deal 1.5x damage, destroy shields, bypass armor.

Parasaurolophus- common
Health: 5,100
Attack: 1,000
Speed: 118

Kit

  • Superiority Strike- *deal 1x damage, cleanse distraction, reduce opponents speed by 50% for one turn
  • Greater Stunning Impact- deal 1.5x damage, gain 75% chance to stun opponent for one turn
    Cooldown 2

Phorusrhacos- common
Health: 2,100
Attack: 1,350
Speed: 131
Passive: Swiftness( always have 100% chance of dodge)

Kit:

  • Strike- deal 1x damage
  • Ranking claws- deal 2x damage, remove targets cloak and evasive
    Delay 1, cooldown1

Purussaurus gen 2
Health: 4,200
Attack: 1000
Speed: 107
Armor: 15%
Passive: no escape
Kit:

  • Armor piercing Strike- deal 1x damage, bypass armor
  • Crushing Impact- Deal 1.5x damage, target is vulnerable for three turns.
    Cooldown 3

***Sarcosuchus

Epic

Alanqua-epic
Health 4,700
attack: 1120
Speed: 118
Passive: immune to swap prevention

Moveset:

  • Superiority strike
  • Rampage
  • Long invincibility
    Swap in Invincibility

Allosaurus gen 2
Health 4,600
Attack: 1,600
Speed: 117
Crit: 20%

Moveset

  • Definite strike
  • Wounding strike- deal one times damage, DoT .35 for one turn.
  • Definite Impact

Ankylosaurus
Health: 4,900
Attack: 1,000
Speed: 110
Armor: 50%

Moveset

  • Long-shielded strike
  • Vulnerablizing Rampage
  • Instant Invincibility

Baryonx
Health: 4,000
Attack: 1,370
Speed: 122
Crit: 30%

Moveset

  • Defense shattering strike
  • Ferocious strike
  • Defense shattering Rampage

Blue
Health: 3,100
Attack: 1,200
Speed: 131
Armor: 15%

Moveset:

  • Distraction
  • Precise Pounce
  • Short Defense

Brachiosaurus
Health: 5,900
Attack: 1,190
Speed: 108

Moveset:

  • Superiority Strike
  • Shielding Impact
  • Rampage

Carbonemys
Health: 4,000
Attack: 800
Speed: 101
Armor: 60%
Immune to DoT

Moveset:

  • Superiority Vulnerability
  • Regeneration
  • Devistation

Convavenator
Health: 4,000
Attack: 1,350
Speed: 114
Crit:5%

Moveset:

  • Armor-Piercing Strike
  • Short Defense
  • Definite Impact
    Defense shattering counter

Darwinopterous
Health: 3,100
Attack: 1,000
Speed: 129

Moveset

  • Cleaning Strike
  • Lock down Impact
  • Swoop
    Swap-in Wound

Diploducus
Health: 6,200
Attack: 1,000
Speed: 106

Moveset

  • Pinning Strike
  • Decelerating Rampage
  • Shield Advantage
    Swap-in Slow

Erlikosaurus
Health: 3,100
Attack: 1,400
Speed: 129
Passive: immune to Swap prevention

Moveset

  • Minimal Speed Up strike
  • Rampage
  • Impact and Run

Gryposuchus
Health: 4,400
Attack: 1,200
Speed: 113
Armor:15%
Passive: No escape
Moveset:

  • Defense shattering strike
  • Defense shattering impact
  • Ferocious strike

Kentrosaurus
Health: 4,400
Attack: 1,360
Speed: 118

Moveset

  • Superiority Strike
  • Slowing Rampage
  • Instant Distraction
    Meduim-counter attack

Koolasuchus
Health: 4,100
Attack: 1,450
Speed: 120

Moveset

  • Nullify strike
  • Slowing Impact
  • Distracting impact

Maiasaura
Health: 4,550
Attack: 1,000
Speed: 114

Moveset

  • Superiority strike
  • Instant Rampage
  • Imapct and run

Monolophosaurus
Health: 3,400
Attack: 1,390
Speed: 127
Passive: immune to deceleration

Moveset

  • Nullifying strike
  • Distracting Rampage
  • Distracting Impact

Ouranosaurus
Health: 4,900
Attack: 1,180
Speed: 116

Moveset

  • Superiority Strike
  • Greater Stunning Rampage
  • Impact and run

Pachycepholosaurus
Health: 4,100
Attack: 1,200
Speed: 120

Moveset

  • Shielded Strike
  • Decelerating Impact
  • Rampage and Run
    Swap-in stun

Pteranodon
Health: 2,400
Attack: 1,250
Speed: 129
Passive: Swiftness- (guaranteed to dodge every physical attack)

Moveset

  • Distraction
  • Nullifying Impact
  • Impact and run
    Swap-in Dodge
    Precise-Armor piercing counter

Pyroraptor
Health: 2,250
Attack: 1,490
Speed: 130

Moveset

  • Strike
  • Pounce
  • Distracting Impact

Rajasaurus
Health: 4,300
Attack: 1,200
Speed: 115

Moveset

  • Defense Shattering Strike
  • Long protection
  • Critical impact
    Precise-shattering counter

Secodontosaurus
Health: 3,900
Attack: 1,350
Speed: 117
crit: 20%

Moveset

  • Definte Strike
  • Defense shattering Impact
  • Definite Rampage

Sinoceratops
Health: 4000
Attack: 1,180
Speed: 111
Armor: 25%

Moveset

  • Decelerating strike
  • Slowing Impact
  • Instant Charge
    Swap-in stun

Smilodon
Health: 3,300
Attack: 1,350
Speed: 129
Crit: 15%

Moveset

  • Evasive Strike
  • Precise Pounce
  • Prowl

Spinosaurus Gen2
Health: 4,400
Attack: 1,300
Speed: 118
Crit: 15%
Passive: immune to deceleration

Moveset

  • Strike
  • Lethal Wound
  • Rampage

Stygimolch
Health : 3,300
Attack: 1,400
Speed: 127

Moveset

  • Shieled strike
  • Instant charge
  • Impact and run

Titanboa
Health: 4,600
Attack: 1,200
Speed: 114
Crit: 25%

Moveset

  • Vulnerability strike
  • Decelerating Impact
  • Precise Rampage
    On escape rampage

Tyrannosaurus Rex
Health: 4640
Attack: 1900
Speed: 105
Crit: 40%

Moveset

  • Defense shattering strike
  • Rending attack
  • Defense Shattering Rampage

Woolly Mammoth
Health: 4,400
Attack: 1,400
Speed: 113
Armor: 10%
Passive: Immune to stuns

Moveset

  • Persistent Ferocious strike
  • Short Defense
  • Armor-piercing Rampage

Woolly Rhino
Health: 4,700
Attack: 1,190
Speed: 114
Armor: 15%
Passive: immune to Damage over time

Moveset

  • Long Decelerating Strike
  • Lethal Wound
  • Definite Rampage
Unique

Ardentismaxima- Unique
Health: 5,500
Attack: 1100
Speed: 107
Armor: 15%
Crit: 30%
Passive: Immune

Kit:

  • Armor-piercing strike- deal 1x damage, bypass
  • Decelerating impact- deal 1.5x damage, reduce opponents speed by 50% for two turns
    Cooldown 1
  • Definite Rampage- deal 2x damage, remove targets cloak and shields, destroy shields, bypass armor
    delay 1, cooldown 1
  • Bellow- priority, remove targets cloak and evasive abilities, gain 50% shield for one turn, slow opponents for two turns
    Cool down 2

Diloracherius- unique
Health: 3,500
Attack: 1,470
Speed: 131
Crit; 5%

Kit:

  • Superiority Strike- deal 1x damage, cleanse distraction, reduce targets speed by 50% for two turns
  • Distracting Impact- deal 1.5x damage, reduce opponents attack by 50% for two turns.
    Cooldown 2
  • Greater Stunning Rampage- deal 2x damage, gain 75% to stun for one turn
    delay 1, cooldown 2
  • Rampage and Run- deal 2x damage, automatic swap
    delay 1, cooldown 1

Diorajasaur- Unique
Health: 4,500
Attack: 1,000
Speed: 109
Armor: 30%
crit” 5%

Kit:

  • Superiority Strike- deal 1x damage, cleanse distraction, reduce opponents speed by 50% for one turn
  • Ferocious Strike- deal 1x damage, increase attack by 50% for two turns
    Cooldown 3
  • Distracting Strike- deal 1x damage, reduce opponents attack by 50% for two turn
    Cooldown 2
  • Long protection- deal 1x damage, gain 50% shields for 4 turns
    Cooldown 4

Definite counter attack- deal 1x damage, remove targets evasive and cloak, destroy shields, bypass armor

Erlidominus- Unique
Health: 3,150
Attack: 1,600
Speed: 129
*Crit: 20%
Passive: Immune

Kit:

  • Armor-piercing strike- deal 1x, bypass armor
  • Rampage- deal 2x damage
    Cooldown 1
  • Impact and Run- deal 1.5x damage, automatic swap
    Delay 1, cooldown 1
  • Cloak- Priority, gain 100% chance to dodge 66% of damage until next attack preformed (max two turns)
    Next attack will deal 2x damage.

    Cooldown 3

Erlikospxs- Unique
Health: 3,300
Attack: 1,400
Speed: 130
Crit: 5%
Passive: immune to deceleration
Kit:

  • Minimal Speedup Strike- Deal 1x damage, Increase speed by 10% for two three turns
  • Lethal Wound- deal 1x damage, apply DoT .33 for three turns
  • Debilitating Distraction- Reduce opponents by 75% for two turns
  • ** Precise Rampage**- deal 2x damage, bypass cloak and evasive abilities.

Geminititan- Unique
Health: 6,000
Attack: 1,250
Speed: 110
crit: 20%

Kit:

  • Nullifying Strike- deal 1x damage, remove positive effects.
  • Decelerating Rampage- deal 2x damage, reduce openers speed by 50% for two turns
    Cooldown 1
  • Shield Advantage- Deal 1x damage, remove opponents shield, gain 50% shield for two turns
  • ** Instant Distraction**- priority, reduce opponents attack by 90% for one turn.

Grypoth-unique
Health; 4,100
Attack; 1,250
Speed: 114
Armor: 15%
crit: 5%

Kit:

  • Defense Shattering Strike- deal 1x damage, destroy shields, bypass armor
  • Ferocious Strike- Deal 1x Damage, increase damage by 50%
    Cooldown 3
  • Long Protection- Deal 1x damage, gain 50% shields for 4 turns
    Cooldown 4
  • Regeneration- Priorty, cleanse self, heal 50% of max Hp*
    Delay 1, Cool down 3
3 Likes

Awww. I was kinda liking the idea of doing one rarity at a time. Then we could vote on the reworks and everything.

2 Likes

Well it’s gonna take awhile anyway but still what ya think so far, for no epics I just copied and pasted

1 Like

I’m also gonna re-check ones I did but so far I think it’s going well

1 Like

I mean for the common I’m not going crazy cause well there commons there the stepping stones to rares and the rest

1 Like

Why do you want to chomper have wound? aren’t they supposed to kill tanks already?

3 Likes

@Thylo_75 how about we use this thread for the discussions and ideas, then open one thread for each dino with a poll for the different rework ideas?

Otherwise we could do the same thing, but open poll threads for each rarity.

2 Likes


Some alternative suggestions :slightly_smiling_face:. These are the only creatures I think need reworks.

Edit: I think the Shield Advantage nerf might be unnecessary. With 1200 damage, Diplodocus already does 300 less damage than before over 2 turns. I think that might be enough of a nerf.

2 Likes

My Version: (Allo,Sarco and Tarbo FIXED)

Common

•Allosaurus (Common)

HP:4675
Damage:1725
Speed:104
Armor:0%
Critical:20%

Defense Shattering Strike (x1)
Armor Piercing Impact (x1.5)

•Ankylosaurus Gen2 (Common)

HP:4000
Damage:950
Speed:112
Armor:30%
Critical:5%

Vulnerability Strike (x1)
Long Protection (x1)

On Escape Dust Cloud (+50% and +100%)

•Dimetrodon Gen2 (Common)

HP:4750
Damage:1250
Speed:112
Armor:0%
Critical:20%

Definite Strike (x1)
Definite Armor Piercing Rampage (x2)

Small Immunity (25%)

•Dimorphodon (Common)

HP:2975
Damage:750
Speed:128
Armor:0%
Critical:15%

Pinning Strike (x1)
Gashing Wound (x1)

Swap in Wound (0.25x)

•Hatzegopteryx (Common)

HP:4500
Damage:1150
Speed:116
Armor:0%
Critical:5%

Superiority Strike (x1)
Impact and Run (x1.5)

Swap in Defense (+50%)

•Lythronax (Common)

HP:3750
Damage:1000
Speed:106
Armor:0%
Critical:25%

Pinning Strike (x1)
Long Protection (x1)

Maximal Counter-Attack (x1)
Swap in Critical (+25%)

•Majungasaurus (Common)

HP:3650
Damage:950
Speed:105
Armor:0%
Critical:5%

Long Defensive Strike (x1)
Lockdown Impact (x1.5)

Maximal Counter-Attack (x1)
Swap in Ferocity (+50%)

•Miragaia (Common)

HP:3250
Damage:1250
Speed:118
Armor:15%
Critical:5%

Shielded Decelerating Strike (x1)
Pulse Adrenaline (+25%)

Decelerating Counter-Attack (x1)

•Monolophosaurus Gen2 (Common)

HP:2750
Damage:1500
Speed:127
Armor:0%
Critical:5%

Nullifying Strike (x1)
Distracting Impact (x1.5)

•Ophiacodon (Common)

HP:4350
Damage:1750
Speed:109
Armor:0%
Critical:50%

Armor Piercing Strike (x1)
Defense Shattering Impact (x1.5)

Small Immunity (25%)

•Sarcosuchus (Common)

HP:4125
Damage:1050
Speed:110
Armor:10%
Critical:10%

Pinning Strike (x1)
Lethal Wound (x1)

Swap in Ferocious Regeneration (+50%)*
No Escape!

•Purussaurus Gen 2 (Common)

HP:4250
Damage:1250
Speed:112
Armor:0%
Critical:25%

Vulnerability Strike (x1)
Lockdown Impact (x1.5)

No Escape!

•Suchomimus (Common)

HP:3675
Damage:875
Speed:112
Armor:0%
Critical:5%

Strike (x1)
Gashing Wound (x1)

Swap in Rending (-34% HP)
On Escape Rending (-34% HP)

•Tarbosaurus (Common)

HP:4500
Damage:1750
Speed:104
Armor:0%
Critical:45%

Defense Shattering Strike (x1)
Armor Piercing Impact (x1.5)

Rare

•Arambourgiana (Rare)

HP:4750
Damage:1125
Speed:115
Armor:0%
Critical:5%

Superiority Strike (x1)
Impact and Run (x1.5)
Short Defense (x1)

Swap in Invincibility (100%)

•Dracorex (Rare)

HP:3000
Damage:1250
Speed:125
Armor:0%
Critical:5%

Long Deceleration Strike (x1)
Impact and Run (x1.5)
Instant Charge (x1)

Swap in Savagery (-40%)

•Dsungaripterus (Rare)

HP:3750
Damage:975
Speed:126
Armor:0%
Critical:5%

Defense Shattering Strike (x1)
Short Defense (x1)
Ferocious Strike (x1) (+50%)

Swap in Critical (+25%)
Armor Piercing Counter (x1)

•Irritator (Rare) :star:

HP:4950
Damage:1225
Speed:123
Armor:0%
Critical:15%

Defense Shattering Strike (x1)
Ready to Crush (+50%)
Defense Shattering Impact (x1.5)

•Majundasuchus (Rare)

HP:3500
Damage:925
Speed:108
Armor:0%
Critical:5%

Long Defensive Strike (x1)
Precise Impact (x1.5)
Lockdown Impact (x1.5)
Ferocious Strike (x1)

Maximal Counter-Attack (x1)
Swap in Critical (+25%)

•Quetzalcoatlus (Rare or Epic)

HP:4250
Damage:1175
Speed:117
Armor:0%
Critical:5%

Long Superiority Strike (x1)
Long Protection (x1)
Rampage and Run (x2)

Swap in Defense (+50%)

Titanoboa Gen2 (Rare)

Precise Impact becomes Raking Claws Impact

Epic

•Brachiosaurus (Epic)

Damage: 1000 => 1150

•Carbonemys (Epic)

Superior Vulnerability loses "Cleanse Distraction"

Damage:900 => 950
Dig in becomes Pulse Adrenaline

•Nodopatosaurus (Epic)

Medium Counter-Attack (0.5x) becomes Greater Counter-Attack (0.75x)

Impact becomes Precise Impact

•Procerathomimus (Epic)

3600 => 3150 HP
1550 => 1250 Damage

•Pyroraptor (Epic)

2250=> 2500 HP

Strike becomes Strike Raking Claws

•Wolly Mammoth (Epic)

1400 => 1250 Damage

2 Likes

for me, if a “2.0” means a brand new reworked app, free of all these: bugs, unstable behaviours, poor performance and multitasking issues…
make me happy already.
:roll_eyes:

2 Likes

I like that one of your Commons is a Rare, lol. Ludia can always add Sarcosuchus Gen 2.
Decelerating Counter on Miragaia is too much imo.

And the chompers counter Dodgers now? I don’t think that would work. We already have a few rares and epics dedicated to that, and there’s the nullifiers too.

3 Likes

Also, @Thylo_75, don’t think you need to rework all 190 creatures. Just decide which ones need changing the most first, and change those. Changing one dino can make it’s counters better too automatically. Go one step at a time, then see what needs balancing.

2 Likes

This is re work of the whole game; it dinos, rules, mechanics everything that why I called it 2.0

1 Like

Ya see that exactly what I I am avoiding, no common should have gimmicks like swap on on escape or immunities. This are starters they shouldn’t have abilities that rarer one have cause then what the use in upgrading if your creatures has something better. These Dino should be the bare bones of the games mechanics so players can learn what counters what, what certain abilities do and what to counter with. For some like sarco and the mitras those are linage abilities or family abilities same with allo and anky.

2 Likes

The thing is this is a reboot, reset, turning it on the game And back on; which is honestly the only way I feel the game(beside boosts being gone and proper nerfs and buffs being given) can be saved

1 Like

A rework mmh ?
I take the uniques !

2 Likes

If the creature has immunity, Mira will be nothing

1 Like

Decel counter do 1x damage so is not useless

3 Likes

I mean I’m do them here in a couple days but be my guest I’ll like some more ideas

2 Likes

In my opinion,Sarco it should be rare, but whatever

2 Likes