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Jurassic World Alive 2.0: Draft

I mean for the common I’m not going crazy cause well there commons there the stepping stones to rares and the rest

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Why do you want to chomper have wound? aren’t they supposed to kill tanks already?

3 Likes

@Thylo_75 how about we use this thread for the discussions and ideas, then open one thread for each dino with a poll for the different rework ideas?

Otherwise we could do the same thing, but open poll threads for each rarity.

2 Likes


Some alternative suggestions :slightly_smiling_face:. These are the only creatures I think need reworks.

Edit: I think the Shield Advantage nerf might be unnecessary. With 1200 damage, Diplodocus already does 300 less damage than before over 2 turns. I think that might be enough of a nerf.

2 Likes

My Version: (Allo,Sarco and Tarbo FIXED)

Common

•Allosaurus (Common)

HP:4675
Damage:1725
Speed:104
Armor:0%
Critical:20%

Defense Shattering Strike (x1)
Armor Piercing Impact (x1.5)

•Ankylosaurus Gen2 (Common)

HP:4000
Damage:950
Speed:112
Armor:30%
Critical:5%

Vulnerability Strike (x1)
Long Protection (x1)

On Escape Dust Cloud (+50% and +100%)

•Dimetrodon Gen2 (Common)

HP:4750
Damage:1250
Speed:112
Armor:0%
Critical:20%

Definite Strike (x1)
Definite Armor Piercing Rampage (x2)

Small Immunity (25%)

•Dimorphodon (Common)

HP:2975
Damage:750
Speed:128
Armor:0%
Critical:15%

Pinning Strike (x1)
Gashing Wound (x1)

Swap in Wound (0.25x)

•Hatzegopteryx (Common)

HP:4500
Damage:1150
Speed:116
Armor:0%
Critical:5%

Superiority Strike (x1)
Impact and Run (x1.5)

Swap in Defense (+50%)

•Lythronax (Common)

HP:3750
Damage:1000
Speed:106
Armor:0%
Critical:25%

Pinning Strike (x1)
Long Protection (x1)

Maximal Counter-Attack (x1)
Swap in Critical (+25%)

•Majungasaurus (Common)

HP:3650
Damage:950
Speed:105
Armor:0%
Critical:5%

Long Defensive Strike (x1)
Lockdown Impact (x1.5)

Maximal Counter-Attack (x1)
Swap in Ferocity (+50%)

•Miragaia (Common)

HP:3250
Damage:1250
Speed:118
Armor:15%
Critical:5%

Shielded Decelerating Strike (x1)
Pulse Adrenaline (+25%)

Decelerating Counter-Attack (x1)

•Monolophosaurus Gen2 (Common)

HP:2750
Damage:1500
Speed:127
Armor:0%
Critical:5%

Nullifying Strike (x1)
Distracting Impact (x1.5)

•Ophiacodon (Common)

HP:4350
Damage:1750
Speed:109
Armor:0%
Critical:50%

Armor Piercing Strike (x1)
Defense Shattering Impact (x1.5)

Small Immunity (25%)

•Sarcosuchus (Common)

HP:4125
Damage:1050
Speed:110
Armor:10%
Critical:10%

Pinning Strike (x1)
Lethal Wound (x1)

Swap in Ferocious Regeneration (+50%)*
No Escape!

•Purussaurus Gen 2 (Common)

HP:4250
Damage:1250
Speed:112
Armor:0%
Critical:25%

Vulnerability Strike (x1)
Lockdown Impact (x1.5)

No Escape!

•Suchomimus (Common)

HP:3675
Damage:875
Speed:112
Armor:0%
Critical:5%

Strike (x1)
Gashing Wound (x1)

Swap in Rending (-34% HP)
On Escape Rending (-34% HP)

•Tarbosaurus (Common)

HP:4500
Damage:1750
Speed:104
Armor:0%
Critical:45%

Defense Shattering Strike (x1)
Armor Piercing Impact (x1.5)

Rare

•Arambourgiana (Rare)

HP:4750
Damage:1125
Speed:115
Armor:0%
Critical:5%

Superiority Strike (x1)
Impact and Run (x1.5)
Short Defense (x1)

Swap in Invincibility (100%)

•Dracorex (Rare)

HP:3000
Damage:1250
Speed:125
Armor:0%
Critical:5%

Long Deceleration Strike (x1)
Impact and Run (x1.5)
Instant Charge (x1)

Swap in Savagery (-40%)

•Dsungaripterus (Rare)

HP:3750
Damage:975
Speed:126
Armor:0%
Critical:5%

Defense Shattering Strike (x1)
Short Defense (x1)
Ferocious Strike (x1) (+50%)

Swap in Critical (+25%)
Armor Piercing Counter (x1)

•Irritator (Rare) :star:

HP:4950
Damage:1225
Speed:123
Armor:0%
Critical:15%

Defense Shattering Strike (x1)
Ready to Crush (+50%)
Defense Shattering Impact (x1.5)

•Majundasuchus (Rare)

HP:3500
Damage:925
Speed:108
Armor:0%
Critical:5%

Long Defensive Strike (x1)
Precise Impact (x1.5)
Lockdown Impact (x1.5)
Ferocious Strike (x1)

Maximal Counter-Attack (x1)
Swap in Critical (+25%)

•Quetzalcoatlus (Rare or Epic)

HP:4250
Damage:1175
Speed:117
Armor:0%
Critical:5%

Long Superiority Strike (x1)
Long Protection (x1)
Rampage and Run (x2)

Swap in Defense (+50%)

Titanoboa Gen2 (Rare)

Precise Impact becomes Raking Claws Impact

Epic

•Brachiosaurus (Epic)

Damage: 1000 => 1150

•Carbonemys (Epic)

Superior Vulnerability loses "Cleanse Distraction"

Damage:900 => 950
Dig in becomes Pulse Adrenaline

•Nodopatosaurus (Epic)

Medium Counter-Attack (0.5x) becomes Greater Counter-Attack (0.75x)

Impact becomes Precise Impact

•Procerathomimus (Epic)

3600 => 3150 HP
1550 => 1250 Damage

•Pyroraptor (Epic)

2250=> 2500 HP

Strike becomes Strike Raking Claws

•Wolly Mammoth (Epic)

1400 => 1250 Damage

2 Likes

for me, if a “2.0” means a brand new reworked app, free of all these: bugs, unstable behaviours, poor performance and multitasking issues…
make me happy already.
:roll_eyes:

2 Likes

I like that one of your Commons is a Rare, lol. Ludia can always add Sarcosuchus Gen 2.
Decelerating Counter on Miragaia is too much imo.

And the chompers counter Dodgers now? I don’t think that would work. We already have a few rares and epics dedicated to that, and there’s the nullifiers too.

3 Likes

Also, @Thylo_75, don’t think you need to rework all 190 creatures. Just decide which ones need changing the most first, and change those. Changing one dino can make it’s counters better too automatically. Go one step at a time, then see what needs balancing.

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This is re work of the whole game; it dinos, rules, mechanics everything that why I called it 2.0

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Ya see that exactly what I I am avoiding, no common should have gimmicks like swap on on escape or immunities. This are starters they shouldn’t have abilities that rarer one have cause then what the use in upgrading if your creatures has something better. These Dino should be the bare bones of the games mechanics so players can learn what counters what, what certain abilities do and what to counter with. For some like sarco and the mitras those are linage abilities or family abilities same with allo and anky.

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The thing is this is a reboot, reset, turning it on the game And back on; which is honestly the only way I feel the game(beside boosts being gone and proper nerfs and buffs being given) can be saved

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A rework mmh ?
I take the uniques !

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If the creature has immunity, Mira will be nothing

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Decel counter do 1x damage so is not useless

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I mean I’m do them here in a couple days but be my guest I’ll like some more ideas

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In my opinion,Sarco it should be rare, but whatever

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Hmm ya I think I might do that too but rarely

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Shouldn’t you explain those rules and mechanic changes before balancing dinos. Thats why i asked that, confusing.

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Ya but this is a rough draft(like @Qaw) I’ll be gathering ideas, taking feedback and doing it but by bit until I’m done then I’m clean it polish it up and repost a full guide to it

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Sarco is bigger than Grypo, however, Sarco has a “worse” rarity

4 Likes