Hello there DPG members!
Today, I wanted to start something of which I though about for quite a long time now: a mega thread with feedback for all general gameplay aspects, divided by tab criteria found in the game: you may suggest new ideas, and if your reply gets a minimum of 10 hearts, I’ll add it to the list.
These are mostly based on what I hear from places where the community is more active, such as Discord and this forum, and also doesn’t take in account any leak/datamine know to this day.
Any kind of feedback and improvement suggestion to the feedback list is greatly appreciated:
Bugs, issues fix and stability only updates: this has been requested for a while now and most people would be grateful if once in a while the game goes under maintenance to run smoothly
More ports of hybrid and non hybrid creatures from JPB and JWTG: Jurassic World: The Game seems to be getting every creature that is originally from JWA, so why can’t be it the other way around too?
“Story mode”: some kind of storyline to keep players engaged more, based on some dinos description where it alludes to some kind of natural disasters, it would be nice to go deeper into this and have some kind of “Save the Ecosystems” campaign
Drone avatar (Poll): this one was in the Feature poll last year and still hasn’t been released
Make supply drops give a minimum of 100 coins and 5 bucks: it takes AGES to collect any kind of substancial amount if currency from supply drops, at least raise it a bit
Story mode strike towers: this refers to the above mentioned story mode, where we would fight against the “ecological disasters”
Care bonus (Poll): this feature was in the Features poll as well, and yet hasn’t been implemented
Background customization: you know those images from the shop when you purchase some kind of bundle or special incubator? Those are some sweet graphics, why not giving us the option of putting them in our profile behind our badge? Like a flag!
Badge & Title displayer: whem you go to someone’s profile, you only see the recently collected badges, but maybe you want to showcase a rare/hardly obtainable badge for which you worked your butt off! With this, you could display a maximum of 8 of your best badges! Would also work for titles
Auto-collection for unclaimed daily rewards: can we please have this? It works for incubators so why not for daily rewards as well?
Change for certain achievements:
Distinctive Gait: lower the Dog levels to 15
Cenozoic Expert: lower the level of the Rhinos to 15
Battle Chops: lower the level of the Hell Pigs to 15
Thagomizer: lower the level of the Stegos to 15
Nobody needs over-levelled creatures, without talking about those who can’t afford it
Must Shoot Faster: change it so you only need to take 5 direct hits on Trex IN TOTAL, not in 1 drone session, the big theropod model is one of the most painful to dart, and making 5 direct hits in one session has very little chances of happening, especially since Trex is an Epic
Achievements related to daily gifts
Make hard to obtain titles, badges and emotes be obtainable in other ways: I’m mostly referring to titles that require you to get from Aviary arena to higher ones, but if you have any suggestion on another achievement that has difficult to obtain cosmetics it’d be welcome
“Trade Harbor” similar to JWTG, where you can get DNA, bucks, coins, boosts, darts, sanctuary items, scents and refund tokens by trading DNA, bucks, cash, darts and sanctuary items: this kinda speaks for itself
Option to narrow creatures from bottom to top with any filter on
Make tournaments KO count towards daily battle incubator
Make all creatures exclusive to arena incubators stack up instead of limiting them to an arena, giving incubators of different arenas while in a superior arena
Give emotes/badges/titles be found in PvP incubators to involve more players in alliance missions
Animation for Revenge abilities: make some kind of “coin flip” animation, so that there’s no issue in trying to keep all the effects of the action in one imagine
Animation for Alert/Secure abilities: same as revenge abilities
Expand Frenzy, Secure/Threatened and Sacrifice mechanics to more creatures
“Absorb” mechanic: your HPs at the price of your enemies’ HPs
Make either a new tab in the Battle section or a big strike tower on the map
Every raid available at every day of the week, rewards reset 7 days after collecting them
Make on escape and swap in abilities trigger once in a battle
Make heal moves that heal all allies count as rally heals
Thank you everyone for taking your time in reading this, I hope I was clear in everything and to hear your feedback soon😊