I know that at this point, most of us have given up hope on the possibility of a boost-free JWA, back to the days when 129 speed actually meant something, and you could actually run a Spinotasuchus without boosting it.
And after all the trouble the past boost rollbacks involved, it seems even the second-best option, that of a removal of speed boosts alone, seems unlikely. But there aren’t really any other ways to fix the game that don’t involve a rollback or refund, so here’s an idea that lets people keep their boosts and the arena the way they are, but changes their usage a bit.
So here it is: how about for each match, when you’re dealt your lineup of 4 from your team, you get to activate the boosts you’ve allotted on…say only 1 of them, before starting the battle. Then everything else can play out as normal, so you select a dino to open with and then start the battle.
This allows people to keep their so-called “crutches”, if any, and also adds an aspect of randomness, since you never know what your opponent has, or what they’ve chosen to bring in boosted.
Obviously this’d make dealing with an opponent that has one super-boosted, overlevelled “crutch” harder to deal with, since you don’t have your fully-boosted team, but on the plus side this’d make the game less pay-to-win, and give players with higher-levelled dinos the advantage.
This would also allow you to experiment more with your team, and even play around with completely unboosted creatures on your main team.
And the best part is, there’d be no change to the boost system required.
I’d be interested to hear your thoughts on the idea, and alternative suggestions are welcome.
Disclaimer: I’m unaware of any previous suggestion of this sort, but if you are, feel free to link it here. It’d only get more attention.