Deal 1× Damage, Regenerate 10% Of Total Health
Deal 1.5× Damage, Regenerate 20% Of Total Health
Deal 2× Damage, Regenerate 50% Of Total Health Over 3 Turns
Ready To Run
Ready To Run is given to dinosaurs like gallimimus, and possibly indominus.
Ready To Run is a priority, and on activation, you gain a 50% chance to dodge.
If you dodge, you automatically swap, but if you dont dodge, nothing happens.
It might be a useful and more fair replacement of evasive stance, cloak, or evasive strike.
Hit And Run
Sometimes people complain that impact in run doesn’t swap to a good dinosaur, or the dino of their choice, so Hit And Run is the solution!
Deal .5× Damage, Swap to a dino of your choice.
This doesnt need to be implemented into the game, but it’s a concept that could go to some tanks in the game.
What did you think?
Feel free to share some ideas!