i began playing JWA because i’m a jurassic park fan and because the game was fun to play when i was out and about. (and much more fun to play than pokemon go when not in the city.) over time, it has had less and less to do with jurassic park and i have found myself staying indoors to play much more than going out to play or, even better, playing when i am already out. that wasn’t the point.
i’m glad that i play as a collector and not as a competitor. at least, after two years of dedicated play, i have my end-game of unlocking all creatures within sight. i can’t imagine the frustrations that come along with actually caring about progressing in the arena, which is a fool’s errand. the amount gained for the amount invested steadily decreases as the game goes along, which, unfortunately, has always been part of the game’s design. to make matters worse, the arenas and the tournaments have basically become non-stop indoraptor gen 2 battle simulators, which has entirely warped the meta and decreased the amount of creativity and diversity in team building. where’s the fun in that? facing the same uphill battle or the same opponent over and over again is not rewarding or intellectually stimulating.
without significant changes in the upcoming version, i am on the brink of quitting or outright deleting my account until it improves. this is not the emotional reaction of a salty tween. this is the objective and reasoned decision of a grown man who can see this game for what it has become. spending an hour or two per day is a lot of time (fifteen to thirty days per year) to dedicate to anything, let alone to playing a mobile game that i now play mostly out of habit and a sense of sunken cost and rarely out of enjoyment. imagine the skills that could have been developed, the experiences that could have been had, the memories that could have been made, or the good that could have been done with the same amount of time. it’s borderline tragic.
JWA has been slowly transforming into something that is not as good or as a fun as what it originally was. speed boosts and a few broken creatures, either through design or accessibility, have ruined it. JWA is intentionally unwinnable, addictive by design, rigged for certain outcomes, and, when it goes dark, will leave nothing to show for the time and money spent on it.