Rage out:
Deal 4x damage bypass shields and armor. You can’t be stunned when while you doing this attack(when opponent is faster and do some stun attack or when you faster and someone do an instant charge), but can be reduce(like instant distraction)
COOLDOWN: 2. DELAY: 1.
Hunter instinct:
Priority. Deal 1,5x damage for this turn and increase damage by 50% for the next turn. Increase speed by 10% for 1 turn. Damage is dealed bypass evasive abbilities.
Predator instinct
Priority. Cleanse. Deal 1,5x damage for this turn and increase damage by 50% for the next turn. Increase speed by 10% for 2 turns. Damage is dealed bypass evasive abbilities. 75% to dodge 66% of damage for 1 turn.
Fear(priority passive):
When opponent switch to another creature, your creature fear the opponent and you reduce his damage by 50% for 1 turn and he stunned. Your passive is priority than opponent.
Body hit
Priority. You vulnerable opponent for two turns and deal 1x damage(vulnerable + 1x damage).
Roar:
Priority. Deal 1x damage and 75% chance to stun opponent. You increase damage by 50% for 2 turns.