I have seen lots of post about the game becoming stale … and people feeling there is nowhere to go due to existing level cap, and dna/dino levelling structure… but I think there are many ways to keep the game feeling fresh
There could be creative solutions to the problem to keep the existing level structure and process for creating dinos but creating more variety and play.
One example may be a ‘fatigue’ type system. In arena you can only use dinos a certain amount of games per day/week before they are fatigued. This means you can’t use your very best team over and over again. facing people using exactly the same dino mix over and over again. Instead you are forced to either use you very top team only a few times and probably win… or create interesting mixes with dinos spreading your uniques/legendaries over multiple saved ‘squads’ to fight longer will better overall changes of trophies.
This would require an overhaul to trophies too as people on existing structure would ‘protect’ trophies by playing less with top teams only… so incentivise playing more and with different dinos. create a muliplier system where more rewards are given if you play more, or link to daily missions etc. Or perhaps a dino ‘tier/power’ rating system based on rarity where trophy multipliers are given based on relative team levels/rarity, more trophies for a lvl 20 epic team win vs a 25 unique than the other way around.
Create some PVE encounters. Boss fights that require Alliance participation to take them down. Three or four players taking turns, in one real time match, with different dinos, to beat one Boss. That would be ace!
I would personally love to use some other dinos I have spent effort unlocking but now just don’t quite cut the ‘A’ team… what do you guys think? Would this work? Any other creative ideas to keep the existing structure fresh?
So… the game isn’t dead… it isn’t dying… the only thing that would make that happen is a lack of ideas or ambition to implement them.