Let’s Talk Nerfs- Carbonemys

In 1.12 Carbonemys was one of the strongest non hybrid epics in the game. It’s stats were:
4020 HP
900 Attack
104 Speed
60% Armor
5% Crit Chance
Superior Vulnerability
Dig in
Devastation
PASSIVE: IMMUNE TO DOT
As of 1.13 it’s moveset and stats have been changed to:
3540 HP
900 Attack
104 Speed
60% Armor
5% Crit Chance
SV
Dig In
Devastation
PASSIVES: IMMUNE TO DOT, IMMUNE TO VULNERABLE
Now everybody who used Carbonemys in skilled tournaments will remember JUST HOW LONG these matchups can take, given the low damage, high armor, and healing ability.
What’s important to note is the change IMMUNE TO VULNERABLE. Now the problem here is that Dig In heals a PERCENTAGE of overall health, in this case, 1005 HP. Now ordinarily this wouldn’t be a problem. In 1.12 Carbo matches were LONG, but they would END. This change without the accompanying HP nerf WOULD TIME OUT THE BATTLE before anybody could kill the opposing Turtle. Hence the HP nerf, which makes this matchup winnable.