After giving it some thought, I’m changing mine from the original rework a while ago.
Impaling Impact: Remove positive effects. Deal 1.5x damage. Inflict 0.34x opponent’s max HP as DoT for 2 turns. Delay:0, Cooldown:2.
I kinda like the idea of a 3-Impact kit, like the old Monostego. I haven’t used Monolorhino, and I don’t know if this kit is tanky enough, bit I think it’d do pretty well.
Decelerating Strike helps if Impaling Impact is on Cooldown, against faster opponents.
Defense-shattering Impact is good for revenge-killing, without wasting the important moves. Besides, the Cloak-removal isn’t necessary since Impaling Impact Nullifies.
The attack stat is taken from Pterovexus, which is also a bulky Immune bleeder with a similar moveset.