This game is keep evolving in a good way but since 1.4 patch,we keep developping the “swap in” gameplay.I am not bored,the idea is very interesting and allow new kind of strategy.
But i think,they should start to work on new game mechanism.
-Dino doing an effect on death(for exemple:stun,lock,bleed,doing damage,buffing the next dino,giving him more chance of crit,reducing opponent crit for x turn,giving shield to your next dino…you can use your imagination!)
-hit and heal (for exemple 10% of hp or 20,remove all negative effects or not?)
-Dino doing % of mirror dmg (not including the bleeding effect or not?)
-Steal effect and hit?(Steal shield,steal increase of dmg or crit)
-Reflect effect (reflect bleed,reflect nullifying strike)
The more game mechanism we can add,the more interesting the game can be i think.
Do you guys have ideas to bring to a new game mechanisms???