So this is only relevant if you are participating in the tournament this weekend AND also have all possible creatures unlocked and able to be used.
So out of 67 Legendaries, 79 Epic, and 72 Rares, total of 208 creatures able to be played, im willing to bet that 95% of the players out there have either all or a majority of their team feom the following very short list:
Megalotops
Rexy
Thylaconix
Fukuimimus
Ankylomoloch
Flocks-any and all
To a shorter extent:
IndoR g2
IndoRex
So without the flocks, the number of relevany non-flocks are 7, total flocks number at 16, though really tge only relevang flocks are
Colehaast
Epic (Apex-leveled OP) Death Pigeons
TarboCompies
Baby Einios
Ankylodactylus
Arganauts
So 6, plus the other 7 totals 13 creatures from a total of 208. Aproximateoy 6% of the total Rare, Epic, and Legendary rosters matter. I get that not every creature is going to be able to balanced and kept relevant. But 6% is way too low. Really interesting how most of those require an event exlusive creature to buiild them. If the entire player base banded together one day and decided enough is enough, is enough, let’s not buy into their business model and instead not buy the event exclusive creatures, then things would change. But until we make the business model change for them, which is what we buy, it’s never going to change. And in 2 months all of these creatures will be irrelevant as they will have been nerfed and everybody will have spent
their money on it for whatbwill end up a mediocre creature for nothing. This isn’t anything new, it’s been going on for years. But it continues to happen because what is their incentive to change something, when it working for them. And by working for them, I mean putting money in their pockets; Not working for the player base. Because I’m sure every single person playing this tournament is so sick of Rexy automatically winning the match, that if you don’t draw your Rexy and they draw theirs, its to the point where most players as soon as Rexy is pulled out it just becomes an automatic rage quit scenario. And were stuck waiting for the timer to count down for every subsequent move after until the match is over.
This trend of releasing event (and store purchase available too) exclusive creatures that are so OP they should be one or two tiers higher in rarity needs to change. And of course everybody scrambles and spends as much as they can to fast level it up to 30 and fully boost it and then two months later it’s nerfed and and then are now mad that they’ve spent a million coins and 30 boosts on a creature just to have to bench it. But the thing is, we all know that’s going to happen. We all know Rexy’s going to get nerfed after everybody’s done spending a ton of money on it. So the only way that’s gonna stop, is if we stop spending the money on it, at least right away. Spend money over time instead of tryig to be the first with a level 30 fully boosted new event exclusive creature, because unless your in that top 50, good luck, those players dont just put in the money, they put in a substantial amount of time as well. But not buying into these creatures would then force them to have to come up with a different business model to continue their revenue stream. It’s no wonder so many of the top players that spend a lot of money have been the ones that are leaving and I talked to many of them and this is the primary reason, the power creep, the infamous cash grab. One would like to think that after 4 years, we would have learned our lesson ny now, but nope, that’s not happening. We just do what I’m doing right now, gripe about it on the forums and on Fb. But why would Ludia change such an amazing business model that consistently generates a great revenue stream?