overall it is a better sawp in ability for it. There will be players that try to abuse it, but DC is much more predictable now. This also adds variety to play and teams when you don’t have to worry about an instant death. It’s more like the ceratopians now. and the attack doesn’t go through armor or shield so its damage can be reduced further. IT will be less effective on lower health creatures, but more effective on bulkier creatures like suchotator.
I see DC being boosted t20 health and whatever on attack and speed depending on the persons play style. Makes them able to continuously swap out an in, but there are a few legendary dinos that are bulky enough and have the base damage to remove it T1 when equally boosted in attack. (still not that viable, but even doing 60% of DC’s hp would allow them to greatly wound it and try again later.)
the change may not stop the continuous swap in and out, but this allows much more strategy and varied play than what we previously had.