Alright… Just gonna go out and say, Ludia, you need to take this back to the drawing board and COMPLETELY rework it.
Why are people encouraged to sit instead of actually playing, because you know, it’s a tournament??? Medals should decay overtime, or come up with another solution, but this is unacceptable.
Which brings to the next point. People, specifically the top 10 just removes themselves from competition after they reached a certain medal range. Which would be fine, if…
WE DIDN’T WIN OR LOSE MEDALS BASED ON ENEMY MEDALS.
So, you artificially generating an almost unjumpable trench. I have been playing in the last 1,5 days battling almost nonstop and everytime I was about to break top 15 I got dragged into the abyss of top 150.
Why? Because you award medals based on the ENEMY MEDALS. Because you are using the algorithm of normal arena, when there are power-level differences, so trophy count kinda makes sense.
But how is it fair people lose 40 trophy losing to someone with EQUAL TEAM (because everyone in the tournament is unboosted and same level), then beating yet another EQUAL PLAYER awards only 20 trophies?
You are effectively demanding a 2/3 (66.7%) win/lose ratio on a playing field that is effectively set on pure 50%, because same dinosaurs, same rng team selection and rng-dependency in battles. Which doesn’t ever happen because of how the RNG in this game works on streaks.
It is a gaming field that should be based on dedication, skill and the will to play and not the entire top 15 sitting out the tournament once they hit their lucky streak, so everyone else cannot progress, because you get dragged down twice as fast as everyone else, because people are encouraged to remove themselves from competition, absolutely destroying a system that is broken even by default.
Either reprogram it or penalize sitting, because this is rubbish.