Honestly this is more of a buff than nerf to me. Even though it lost 150 ATK and 90 HP, think about it, Rampage + the Vulnerability is so good and you can’t give trago a taste of it’s own medicine now.
it does more damage to non immune dinos, but less to immune. I’m 50/50 on it. I can’t really accurately compare since i never got to use tragod before i got stuff that was better.
People aren’t taking the counter attack into effect. If trago goes first, the creature will be vulnerable, allowing the counter attack do deal even more damage. The downside is obviously the immune creatures that are everywhere
I’ve been using Tragod since … since I can’t even remember when, it’s been that long. I think it’s a nerf because although the vulnerability is nice, the main perk of tragod was being able to go rampage — stun ---- rampage for a surprising amount of damage while mitigating a turn. You only really used superiority against fast distracters (who are immune anyways) or both indos.
Add the fact that superior vulnerability only works on the next turn now, it’s even worse.
None of the moves work that good with full immunity tbh. Its the amount of big options that full immunity has, its not actually full immunity that’s a problem. Its the amount of effect those that have it do… Maxima, gemini, magna, erlidom, and procerat. Lol All of them are likely to be on teams. The turtle already can’t hang with maxima or magna. This change makes tragod a bit worse against them I believe. Sure it will work on the non immune, lol.
I don’t know what to think yet… it will clearly be an improvement against non-immunes but it will get worse against immunes. If I had to guess, I would say it’s a nerf, cause it will be easier for an opponent to swap to an immune creature when it’s on the field, since the damage will be lower… And creatures with Instant Charge can avoid the damage when they’re vulnerable at least once (and that’s usually enough).
Who cares if this change is a nerf or not?
Here a proud owner of a lv30 Tragod, which until December was on my team…
But sadly, it no longer works in this meta… and this changes don’t change that fact.
It’s very clearly a nerf, when you consider all the following:
Full immunity meta
Creatures immune to vulnerability
The drop in chip damage from counter attacks
Most creatures that counter Targodistis (chompers) were barely touched by the nerfs
no swap-out prevention, not that anyone was expecting it anyway
Rampage was never the strongest tool Targodistis has, and two turns to probably maybe land 400 damage is nowhere nearly as good as the slight damage buff this creature deserved. I used to run it on my team for months but it’s just not good enough as a hybrid tank - and now it’s even worse.
I was thinking “this is not bringing back Trago” but was not sure. But thanks for this thread, I’m now sure it’s staying in the background!!! Love the input of those rare players who are still using it (Maks and Viatovic) and analysis from the others, but yep, what was once my favorite dino will still stay out of my team