…It pains me to be the bad guy to propose this because I detest such requirements. However, I notice it’s possible to beat Apex raids with relatively low-level dinosaurs. We’re talking newborn Tryostronix for Hadros Lux or, according to some absolute geniuses that I look up to, even lower-level rares or epics.
This means that theoretically, newer players can get Apex dinosaurs before they get their first uniques. Which is brilliant, really. I’m still nervous because that could really throw a wrench into matchmaking for the next generation(s) of players, which could jeopardize the longevity of this game.
I did not post this under Suggestions because I was hoping the community could talk this this down & say “come on, how many lower-level players are really going to make this happen 25-30 times before they get level 23+ uniques?” Do y’all think this is a valid concern, or should we just slide this back under the rug & see what happens?
I’m thinking this could be fixed by making higher raid difficulties require higher-level players. You may need to be level 20 to take on an Apex raid, for instance. This would mean that by the time you hatch a Mortem, you’re already around that arena level anyway.