Love the Glitch. Suchominus beat Indoraptor


#1

I led with a Common. An Indoraptor appeared. I swapped in a level 11 Suchominus and it immediately did the Would attack. One half on Indo gone. He strikes me, then Indomis dead.

Lol. So funny. The swap-in wound is supposed to be 0.25 but it really isn’t is 0.50. Even a level 1can win.


#2

Yeah, even reading the description of the new DOT mechanic you had to know it was a bad idea. Have no desire to battle as long as it’s this broken.

Take a small water balloon and a large water balloon and put a pinhole in each one… they do not both empty at the same time. DOT should not kill all dinosaurs in 2 or 3 moves regardless of health quantity. DOT amount should be a fixed value and bigger dino’s last longer… and they should definitely not stack.


#3

Yea, they’ve ruined battling with it…

Even if you put a level 1 in and it did do 0.25 damage of full health, against a higher level Dino, your level 1 could be dealing 1000 damage!!!


#4

That’s actually really bad :unamused:


#5

I played some wounders and got hammered. Most things have cure or immunity.

If you think it’s OP try it.


#6

You grind for about 3 months to get an indo raptor and go and get beat by a level 11 suchomimus… id chuck myself in the river


#7

Indoraptor player didn’t play cleanse impact?


#9

They need to also work on their stacking math.

For example, Monolophosaurus:
It has 2 attacks that reduces damage by 50% for 2 turns. Yes 50 + 50 = 100… but we are talking percentages in different turns here.

Attack = 1000.
50% reduction turn 1 = 500
another 50% reduction in turn 2 = 250… not 0. 50% of the new value of 500 = 250.

It should never have an attack of 0 when dealing with stacking percentages even with armor and shield… it should never be less than 1.


#10

Right you, talk about over exaggeration :joy:


#11

DoT is completely broken, the fact that they do the opponent max health is fine but they should do lower percentages like 25% at maximum or not tick for more than 2 turns, like a 33% for 3 turns is 99% of any dinosaur that is not cleansed or swapped


#12

Players will get used to needing to cleanse.

Love to see some actual game testing to give better feedback to Ludia. Not change things because a single Indoraptor player was caught off guard.


#13

The new meta, with all the Swap In Abilities, will become a continue swapping from dino to dino and make a really fun combo (this reminds me Tekken Tag Tournament :rofl: ), to make things unpredictable and we need to adapt to survive, Darwin has spoken!


#14

Yeah they’ve proper made a boo boo.


#15

Had that happened to me earlier today. Someone brought in a low level Suchominus and it did the bleed move on me. Naturally, I panicked and did the big no-no of swapping and basically every time I swapped, opponent did another bleed move on me :sweat_smile:. Naturally, I lost.

What I should have done was to swap to my cleansing dinos, take one of the hits, cleanse, slow down the Suchominus and then take it out with the next move.


#16

I filled my team whit inmune dinos and superior strike and having a lot of fun vs wound dinos xd


#17

irex, erlidominus, monomimus for immunity. stegodeus, indoraptor with cleanse. i’m ready. still haven’t faced anyone trying to DoT though.


#18

I’ve been hesitant to use my Monomimus since she’s only level 16. Should I though?


#19

Thats my team + tryoxtronix and pyrritator for speed clean, not having bad results whit this team


#20

what arena?
i’m in arena 8 and mine is level 22 (23 once I get 60K :sob:) and it works pretty well at that level.


#21

I’m barely hanging on in Jurassic Ruins. Current lineup is: Indoraptor (21), Indorex (20), Utahsinoraptor (20), Stegodeus (22), Tragodistis (20), Stegoceratops (19), Monostegotop (20), and Diloranosaurus (18).

I’m a rubbish fighter so chances are I’m probably not using my dinos right :rofl: