I’ve been liking JW Alive quite a bit, as a fan of Pokemon, Pokemon Go, as well as the Jurassic franchise. I have come to notice some balance issues in the lower ranks of battles though. In particular, I feel like Velociraptor is an incredibly dominant force in that meta. Where many hybrids are not available except the odd Einiosuchus and the like, there aren’t many things that can stand up well to Velociraptor at all. Leading with it almost always guarantees at least 1 if not 2 kills, and this is a big problem when the game is First to 3.
I think the issue comes from a combination of A) it having the highest speed in the game bar none, B) its very respectable Attack stat, and C) Pounce now reducing the damage dealt by the opponent. Because of these, Velociraptor is pretty much guaranteed to Pounce something for 200% damage, survive the hit, and Strike them for another 100%. This is enough to kill anything lacking large amounts of armor. This also often leads to the next opposing dinosaur being Pounced as well, effectively removing 1 and a half, to 2 dinosaurs from any game. If played right it can debilitate entire teams, especially if they are unfortunate enough to not get something heavily armored, or their own Velociraptor, in their lineup.
I think the best fix for this is to increase the cooldown for Pounce to 2, so that it can’t just do this every other turn. That will make it easier to switch into, preventing it from getting in a clean sweep so easily. It will force the raptor in question to switch in and out more, which will also compound the weakness of its low HP.
I find it really odd that Majunga and Einiosaurus are so weak by comparison to Velociraptor who, simply due to its speed, could very well be useful through the higher ranks as well.