Ludia as a JWA player goes through times since the first patches for the time that the Stegodeus was one to kill, past the time of the Monomimus it was invincible, I was in the time of the Thoradolosaur
And I have survived the time of the Dracoceraptops.
Now you bring us the flocks of those little dinosaurs and I like the idea but you have abused giving it a lot and I say a lot of advantage both in pvp or in tournaments
Now there are flock dinosaurs that I am extremely strong for tournament and the problem is time since your game does not have a time limit for a duel for example having a limiter
. If a 5 minute limit per combat and implement it in tournaments because one thing is to fight with a flock creature and another is to fight with 3 flock creatures.
If a creature already has damage evasion abilities it is already an abuse that I have more than 1 damage avoidance ability and very punishing to reduce the opponent’s damage since ferocious creatures
Ferocious can’t remove this debuff, and ferocious creatures don’t have abilities that remove evasion. If the Argenteriyx already has 2 evade abilities.
And on top of that it is cured by passive passive ability it is a pain in the ass and boring having to play against other Argenteriyx, Compy, and other flock creatures. Or evade damage or reduce damage choose Ludia
But these two skills together is already an abuse and that he has other damage evasion skills on top.
Solution or create precise group hits for ferocious creatures. At least you hit through evasion but because of the damage reduction the annoying flock creature doesn’t die from a bite.
The combat lasted longer like 7 minutes exchanging and abusing the flock creatures’ passive healing ability.