There’s definitely something going on with distribution, though. Frequently, one strike will be near-unfindable for a majority of players (you’ll see threads here on the forum and many, many reports on Discord). People will have to travel 20+ miles to even see one.
Here at my house, I have 13 drops in range and can see 70 drops total. Yesterday, there was not a single trial strike in sight. Today, I have seven copies of the little rare strike and two copies of the small epic strike in range, can see two copies of the big epic strike off in the distance, and can’t even see a single attack stat strike on the map. If distribution were working properly, I should be able to at least see one copy of each strike every day and not have seven copies of a single one clumped around me… but almost every day, there is one strike I can’t find without walking for 20-45 minutes, while I’m drowning in 1-2 others.
Some of us who have been paying attention to this have noticed that distribution clumps things oddly. For example, this winter my city’s shopping district would frequently look like this (in every direction), not a single green drop in sight:
While a random neighborhood (not a hidden park) would inexplicably contain a bunch of green drops (much more than any other area of town, which might have one per block):
This kind of clumping seems to be happening on a larger scale; I frequently see people here who have all green drops and zero orange, or all orange and zero green, or several stat strikes clumped together while other people have to drive two hours to even see one, and so on. It’s not just bad luck; something is going on with Ludia’s use of Google’s Playable Locations API.