With update 2.9 patch notes arriving in any week now we have a lot to be looking forward to. However, do you know what would shatter someone’s excitement for the patch, nerfing something they’ve been grinding towards. Example: Ardents nerf of 2.1 (it wasn’t unreasonable however to harsh)
Doing a nerf that is unreasonably either harsh or not-needed is going to tell the players that have invested heavily into that creature that your time is wasted. A boost shuffle coinciding with a nerf does not fix this issue either, might save boosts, but coin and your dna have been wasted. And most importantly, your time.
At Jurassic World Alive’s currently state the arena is relatively balanced apart from apexs dominating. You could say flocks, Compsocaulus, is “OP”. While it does shift the meta there are so many counters to this creature that no nerf is needed. A fantastic counter to Compsocaulus happens to be Skoonasaurus which is new recently buffed unique. These two work hand-in-hand with each other. Skoonasaurus is wonderful in 1v1 match-ups, but is taken to the next level that compsocaulus exists. Compsocaulus is extremely powerful however does not dominate because Skoonasaurus. These two new “tyrant tier” (according to GamePresses most recent tier list) have no reason to be nerfed as nerfing one would inevitably effect the other one.
Another great example of a powerful new creature is the new Scorpius Rex Gen 3. This thing can be a true monster and completely has pushed Tryko and Dioraja out of being the top tier creatures (Tryko and Dioraja are still good but not what they use to be) However this is not a reason to nerf Scorpius Rex Gen 3 because there are a plethora of fantastic counters to it that people have most likely invested highly in, such as Mrhino.
These examples are definitely extremely powerful however, once again, not OP.
Here are a few more examples of creatures that should NOT be nerfed. Even if changing meta in PvP or skill/advantage. Albertosaurus, Mortem Rex, Sarcorixis, Diplodocus, Andrewsarcus, Marsupial Lion, Woolly Rhino, Glyptodon, etc. you might have noticed I mentioned a lot of creatures not classically used in PvP, and you’re right. However many people I know have invested highly in those creatures for advantage tourneys. Specifically, Sarcorixis, Albertosaurus, Whino, Diplo. These creatures might be really good but they can be beat by some creatures, they don’t have total rein on meta.
An example of something OP is Hadros Lux and Ceramagnus. I think a large group of the JWA Community could agree these two can be nightmares to face, and while they are counterable their sheer about of win to lose ratio is insanity. Being OP does not call for a “let’s nerf this thing to the grown and give them both 1k damage!” Being OP means to slightly modify the creature to make it so it loses to a higher percentage of creatures. I’m not going to go into how you would go about this, I think Ludia has the ability to figure that out, but I did want to make this point that you should NOT wreck these creatures. Because, obviously, many people have shoved dna, coin, and boosts into them.
Anyway, that’s all (-:
I just wanted to post this so you & Ludia could hear a bit of my view on the problems with nerfing unnecessarily. A lot of this article is also based upon my opinion on what creatures are broken, and what I find counter-able. So I do understand if you do find some of my points incorrect in some expect, however I do want to say that all my opinions have mostly been agreed upon by other players I have asked questions about this too.
Sorry for the long read, have a good day (: