There are few rules to know which dino is the fastest during a battle. As a reminder, you can check them here : Graphic for priority rules
The rules are plenty self explanatory until we check the last one. Fastest to input. Fastest to input ? What does that even mean ? You can think of it in two ways :
- The first player to press the button
- The first action to be registered on Ludia server
Do you see the problem ? There are so many flaws with either of these possibilities…
First case : first to press
That means that press time is registered on your phone. The first obvious problem is better phone is obviously quicker to render buttons so fairness broken. Another huge flaw is that you could hack the client then to always be the fastest with the lowest possible input time. Again fairness broken.
Second case : first action registered
In this case you have the same problem than before since with a faster phone you will send your action faster…but there’s even another problem : latency will play its role meaning the further you are from Ludia’s server the more likely your action will be register in second…
This is a huge design flaw. To me it looks like exactly like old program in 70s where the developers believed it was a genius idea to base computer cycle on processor speed. It works fine if everyone have the same processor. But once someone get a better processor, the game becomes broken. A rookie mistake but forgivable since it was the early development…
But we’re not in the 70s anymore. If you want to make battles a fair environnement you need to deal with this.
Is it really a problem ?
It’s a problem you will encounter at a moment. Since the dinosaurs are capped to 30, we will eventually see a lot of battle with the same level same dino. And acting first is an incredible advantage in this game, especially now that Superiority Strike can’t remove slow anymore. You can already see it during friendly battles.
How does it translate in real game ?
I have one mate I enjoy to battle with in my alliance. We use to have great battles and close matches that we are really enjoying. Hey
But this little game mechanic make some matchups really really bad. I don’t know if it’s just because he’s closer than Ludia server than me, but on the last 20 (yes twenty) head to head with same dino at same level, I acted first ONCE. Yes once out of 20. When you are at the last dino, and only the quickest is going to win that’s crazy. There are a lot of matchups that are determined by who is the fastest. That’s an unfair advantage.
I probably have the same against some players with lower ends phones than mine. Why anyone should be advantaged by something not related with the game ? At this point just give the players who have the most XP the first turn or name with alphabetical order…
It’s broken ok. But how should it be handled ?
The reason it’s broken is that it’s not distributed fairly among the players. Some are gaining a huge unfair advantage by being always picked first.
My solution would be to pick it randomly. RNG isn’t that bad especially in this case. RNG is not oriented toward a player. It’s fair in the sense that no one can alter the probability. Both players press the button and the server pick one of them as the fastest. Bye the unwinnable matchups. You have now equal chance to be the fastest (given same speed, same level same rarity as explained in the graphic shared above).
Of course you can still have some bad lucks series like 4 times in a row where you are acting in second. But honestly, I’d rather have 6 times in a row acting second but with knowing that I could be the first next time rather than being the second one no matter what twenty times…
Thanks for reading.