I mean the only thing i have to say about this subject; it is a GO game. You and the dinosaurs are supposed to be ‘alive’ in the real world; not a walking, flying robot.
If someone can’t play the game (properly?) without spoofing gear, then this simply is not your game. Thats why people have consoles or desktops; to play games at home. The entire point of these games is to go outside to hunt 'em all.
Non-spoofing players also spend money on the game and that would definitely not be less. If a game offers their primary resource (energy, batteries, coins, gold,…) in their shop, that doesn’t mean you HAVE to buy it. It is completely optional but definitely not needed. Imo greedy while you can clearly make money on something else, PoGo being the only prime example in the ‘go’ genre. They sell items that allow you to earn more primary resource by PLAYING the game. That is only encouraging spoofers more to do their thing since you can ‘buy primary resource’ over ‘earn it’ by actively playing the game, like in PoGo.
I have 37 dinosaurs to evolve and i can’t because of coin restrictions; thus i go outside and spin supply drops. Unfortunately the restriction is an other subject i still don’t agree on. You can start to say it sort of promotes spoofing and non-active play; or it being a ‘money grab’. Pay 2 progress at its best i guess.
If games like these wouldn’t include their primary resource as a direct buy option in a cash shop; spoofing could be far less of an issue; especially when combined with coin gain limitations since both limit active gameplay; essentially the ‘go’ part of the game.
The new zombie go shooter ‘our world’ also does it but if you actively play outside to collect energy from crates; you really can extend your playtime by a lot. Energy is the limiting factor; but active gameplay promotes even more playtime and it works (imo still not the best model). At some point you never run out of energy due to crates; especially since it can stack on top of your max cap. It doesn’t have a max cap! The ‘secondary resource’ used to upgrade your stuff (the COINS) isn’t a huge issue either since you can earn loads by playing the game actively, without restrictions.
Games like these need subscriptions like VIP which offer ‘active gameplay’ rewards. Fortnite is also f2p but has an outstanding subscription model which allows you to earn rewards by playing the game (battle pass). Even better; it changes every ‘season’. If every f2p title was as creative as fortnite, people would love to spend money on them for the right reasons; to play the actual game even more to unlock cool, additional features. It is that what can make players play even way more; just for unlockables, achievements,… rewarding active gameplay.