I would like to clarify my comments above. A dire problem facing the app is that newer players are far more restricted than the early adopters. The path for them to max items is extremely more difficult than it was for players like myself. Almost all changes over the past year have been designed for for the sake of revenues and veteran players with little regard for the desires of newer users. The Draft event is the only thing added which favors and provides a better experience the newer user. As such, very few newcomers are remaining. This issue is now further compounded by the multitude of big spenders who recently abandoned the app. Available data shows the app has lost almost 85% of its active players since April, and indications suggest many early adopters have quit spending. In its current state it seems unlikely the app will remain economically feasible. If the app intends to have a future it needs to retain new active user. Player sentiment was unfortunately overlooked or misinterpreted in their economic modelling.
[Edit: As a side note, Ludia seem to be aware of this issue. They are currently seeking a capable individual to fill this position: https://www.ludia.com/en/careers/job-offers?id=743999714089500 ]
A player above noted they have switched all die for rewards to d20. While this is true [i raised it a few weeks ago in another thread], unfortunately, at the same time they also lowered the value of the rewards, so it actually provides little additional benefit, especially to the many newer players cannot get all 3 dice in their current challenge room.
I certainly would not suggest giving Epic items to players, but newer and median players need some hope of becoming competitive. Thus, providing them a method of acquiring items at a reasonable pace seems logical, maybe necessary.
My preference would be for the developer to remove all of the ludicrous caps, rigged algorithms and corrupted features that cripple new players. These changes have had minimal impact on early adopters but they are punishing to players with less developed heroes and equipment. Unfortunately, all actions indicate the developer is unlikely to do this. As such, establishing a better trading center outside of the heavily restricted guild tab trades may provide new players with some hope and a sense of belonging. Perhaps this will instead be palatable to Ludia.
I want this game to succeed but something needs to give.
[ Note: This post is an opinion piece only. It is based upon analysis of game play observations, information provided by Ludia and comments shared by players in various forums. In no way are these comments intended to be construed as insulting or disrespectful toward the developer or players. ]