Goal: limit the boost caps and levels harder in lower arenas (Ex. you’re creatures are locked at level 15 with 5 total stat boosts per creature in lockdown) so people could experience more fair matches (since the “toughest” creatures would be at a reasonable maximum for the arena you’re in). It would also address droppers (people who lose with maxed teams to troll new players) and whale teams. Once you hit say, lockwood, level caps open from that point on and it’s more a test of what you bring and how you choose to tackle the open meta of the endgame. This would help with new player retention and allow ludia to continue to pump out unique events without making horrible teams for new players with one unique and everything else is level 12-15.