I appreciate the adjustments on unique Grypolyth and Diorajasaur, but we cannot deny the fact that the unique birds are still VERY BAD. Ludia devs, can you please consider to adjust their stats or moves in 1.8?
I will take Pterovexus as an example. It seems that it got buffed because it will have Swap in Evasion, but its survival totally depends on if the dodge is successful or not. Think about it, due to its low HP, if it fails to dodge, it dies right after it swaps in when facing a rampage move from Erlidominus, Diloracheirus, Tenontorex, Thoradolosaur, Utarinex, Trykosaurus, etc (the list can go on). Additionally, in 1.7, some new moves can counter dodge and immune, and I really do not see Swap in Evasion can help Pterovexus that much.
Also, do you know that Pterovexus and Stygidaryx will be the ONLY two uniques without any rampage moves except counterattack uniques Grypolyth and Diorajasaur in 1.7? I can understand that counterattack uniques do not really need the rampage moves because they can still do a lot of damages, but Pterovexus and Stygidaryx cannot! Stygidaryx at least has lethal swoop to do some damage, but Pterovexus at level 30, the combined damages of nullifying impact and distracting impact are only 3030. Compared to quite a few uniques’ single move can cause more than 3000 damage, Pterovexus is just BAD. Overall, lacking high damage moves makes the unique birds useless.
Finally, I do not understand why Pterovexus is classified as a unique, Procerathomimus is an epic while Procerathomimus is way better than Pterovexus in basically every aspects AND Procerathomimus has a rampage move. Please see the following table:
@Ludia_Developers , do the stats look right to you between an epic and a unique?
Unique birds are not easy to create or level up because the epic Darwin is very rare in the wild. I would hope you can re-work on the unique birds and their attributes and movesets can be “revamped to be more of coherent, meta-relevant Unique creatures” in 1.8.