Cunning creatures suffer in boosted situations from having to boost speed at the expense of damage and health. My proposal is simple.
- Give Cunning creatures a 10% damage buff.
- Give Resilient creatures a 10% armour/health buff.
The stat buffs should be on a case by case basis so this is just a starting point.
Fierce creatures bypass armour so the Fierce/Resilient matchup is unchanged.
Cunning creatures cannot bypass armour so the Cunning/Resilient matchup remains roughly the same.
When boosted, Cunning creatures will be able to invest in speed without adversely affecting their damage output.
That said, this would be a large change to creature stats across the board, so I am a little hesitant about it. Just throwing it out for discussion.