True, I just didn’t want to risk nerfing Moth, Mammo, and Lania to the point they become useless. I’d like for them to maintain their niche as an armored, anti-tank chomper, however I do feel like their high stats combined with their moveset and immunities make them far too strong.
I do believe that it’s pretty overpowered for a creature to have a two-turn Ferocious Strike ability available to them as their basic attack. Ferocious Strike and Ferocious Impact both have a three-turn cooldown, and they both last for three turns as well. But PFS can be used back-to-back with NO cooldown, which is essentially gives Moth, Mammo, and Lania an indefinite way of boosting their attack stat.
Definitely agree with that as well. Sure, you could just nullify the PFS, but you’ll be hit with a DSR/DR the next turn. There aren’t many nullifiers that are guaranteed to survive DSR/DR after being hit with PFS. Geminititan would likely be able to nullify PFS and survive DSR/DR, but other nullifying creatures such as Quetzorion, Magnapyritor and Procerathomimus can’t do so as easily.