This is a repost from a different thread, I want to seoerate the discussion.
Im going to say something that may not be popular with my friends, but it is something i believe and is my opinion based on years experience playing competitive games. Disagreeing is obviously fine, but hope we can still be friends with different opinions
Wait times need to be adressed somehow. But allowing people to grind bots for trophies in a competitive environment is not the way.
The leaders should not be permanent fixtures. Gaining 4 trophies and losing up to 60 or so should be possible if you are that high. You should have to defend your spot. There should be a chance for others to overtake you.
So long as you keep winning, the result is the same - you stay on top. You just lose your cushion. Thats how it should be.
There are 5 issues here though that are related but NOT the same. Ive adressed the first one.
The next is wait times (which will get worse if we add more mm rules such as level dependencies and/or win/loss ratios). This is a hard one. My suggestion would be to start mm and allowing us to match up/down higher as wait time increases. Elo system keeps it fair. Battles also currently take too long - especially to update largely inaccurate markers for battle. Counter attacks, and especially double bleeds, need to occur more quickly. Speed this up. Also, why am I sitting in a waiting screen to be matched, only to be sitting in a waiting screen to load? This is really bad especially when it times out - or worse, doesnt and my opponent is already wailing on me. Fix this, shorten it. Im sure there are other suggestions.
After this you have incubators. Ludia has made incubators a big part of both dna collection and coins. Give us options to grind incubators without playing in the arena. Or provide an alternate solution (pve campains or something). Daily quests are a step in the right direction, but are sorely lacking so far.
Then you have bullies vs team strength vs collectors and unskilled people in general. Adding more rules to mm based on team strength will simply cause me to stop upgrading my team at best, and quit the game at worst. Its not a good idea, unless you are talking extreme examples (lvl 20 dinos vs lvl 10). I dont want to see someone with level 3 dinos at 6400 because they only ever matched others that did the same. Thats dumb. It also increases mm time. Trophies is fine except in extreme examples. However it would be good to implement some sort of mercy rule. If you lose 3 in a row, match you vs someone else who has lost at least that many too. Do this until you win. “It can be abused for easy matches!” You say. So what? You just gave out 3 free wins to folks before bullying one. And that guy that was bullied will continue to face those also on a loss streak, continuing to increase the odds they get an easy match - especially when combined with trophy count.
And finally you have rewards. While Ludia is getting better, including those lower was a great idea, they need to do more to incentivize the top 100ish or so spots. Increasing dna is not the way to go. Add some cosmetic rewards (read: skins, player profile pics, something) to the exisitng rewards.
That was a lot to type on a phone. Those are my thoughts.