Imo matchup algoritm should ONLY look at the 4 dino’s selected for battle, that way we wouldn’t face the huge problem with the current matchup algoritm because a lot of players know that putting 1 very low lv dino on their team will lower the average lv of their team by 2 or more levels so they will face opponents with dino’s that are no match for their teams
also why do we ALWAYS have to fight opponents with higher level dino’s (at least 2 lv higher, usually up to 4 or more lv higher) and not dino’s that are at our own level or just 1 lv higher??? I know it is in part so we can get more trophies, but I would be happy to just get 10 trophies/match if my opponent’s team is not that much higher than mine and I actually have a chance to win
and another thing is that boosts seem to be counted apart from level so boosts on opponents are usually also at least on average 1-2 (or more) higher than our team, which is unfair because we already have to fight higher lv dino’s , if you count the boosts as levels than we are facing even higher level teams, really like everyone knows the matchmaking is currently insane!
just to try it out I lowered my pvp team to an average of just a bit higher than lv22 and boosts around lv3 on average allround (but not yet lv23 on average) whereas I normally have a team of average 24 lv and boosts around 5 allround, and guess what? I still faced dino’s of lv26+ and even lv30 sometimes AND boosted of course! and usually they had the usual rat that was highest lv on their team (at least lv26 and boosted) or the boosted lv26+ thor that they bring out at the end to sweep the remainder of my team (rest of their team was usually lower level than those 2)