Look, I use Maxima, and I love her to death. But as a member of the community, it’s my, and your, job to speak up when something causes issues with game balance. After the 1.10, Max become a bit of an issue. Not to the extent of Dracoceratops and IndoG2, but an issue nonetheless. I applaud Ludia for making an effort to bring it down a peg. However, they did it in quite possibly the worst way they could have.
The removal of definite rampage enhances the already nearly unchecked rein of dodgers. No more does Maxima somewhat counter the Indos, Procerathomimus, and Erlidom. Now it’s just…a glorified Stegod or Tenontorex. That’s the only way I can describe it. What they should have done was reduced it’s HP to 1.9 levels, and left it at that. 1.9 Maxima was perfect as it was, and provided us with a counter to dodging abilities, which are pretty broken at the moment. Not to mention, with Indo, IndoG2 and Yoshi remaining either completely untouched or minimally nerfed, their tyranny over the arenas will only grow stronger.
Ludia, do something about this. In the 1.12 update, give Maxima her definite rampage back, but drop the health by 300, for a total health stat of 5400, and call it a day. Revert it to 1.9 stats. You gave Maxima everything she deserved in that update. Now she’s just…kind of aimless. Sure, she’s a top 10 dino still for sure, but now that she doesn’t counter dodgers, she’s lost a lot of her charm.