Yes, the point here is that TSR is basically the same as fierce rampage and DSR. No one thinks those should have a 2 turn cooldown because they’re usually balanced. If a move is balanced on some dinos but not on others, then the problem is with the dino, NOT the move!!! If having a kind of defense shattering rampage on Maxima is too strong, don’t use the attack’s unique taunting ability as an excuse to single out Maxima and Ardonto for a nerf. Instead, re-evaluate what about the creature made a normally balanced move so strong on them. Then go back and fix those attributes. And they already did that with Maxima, a LOT. So Ludia, can we please have a 1 turn cooldown on Taunt Shattering Rampage again?