@Ardens - I’m not sure what you think here, or what you may agree/disagree with…have insight about, etc as well.
I’m not gonna try and sugar coat it at all. In its current state/place in the game, Megalosuchus needs a buff badly. Personally, I favor trading Critical Impact to DSI/DSR to give it some umph. But she does suffer from a combo of mid-tier speed, no cleanse, and no straight up heavy hitting ability. Honestly, she’s also not a great counter I’ve found to anything specifically, and there are some dinos she fairs very poorly against, like Indoraptor, Gorgosuchus…and she can have a super rough go of it against straight tanks like Stegodeus, Tragodist, and Rajakylo.
Right now, I tend to be in the 4,000-4,200 range for trophies, and openers I see often are I-Rex, Stegodeus, Monomimus, and Stegoceratops…along with Tragodist, Utasinoraptor, Monostegatops, Indoraptor, and Allosinosaurus less often. I’ll talk about those specifically since those are the ones I see with regularity against Megalo.
So…Indoraptor, and Gorgosuchus…basically quick tank busters, you have two choices. Stick around, hope for what luck you can in getting damage in, or swap out of what’s going to probably be a sure loss of a dino. At least with Gorgo, you know you’re going to get in a counter attack and one solid hit with Ferocious if you go that route. Indo can go favorably, though RNG and the other player have to be on your side. First turn evasion here can actually be your friend in a way, as it gives you basically an extra turn to try and get some damage in. If that hits, and their DSR doesn’t crit, you could take Indo down…but I never count on it. Either way, not my favorite matchup.
Allosinosaurus and Utasinoraptor I’ll group together as well since they can be similar with the second turn priority stun. With Allo, go all out…Ferocious first turn, Crit second turn you get an attack (good chance you’ll be stunned second turn), but since it can’t debuff your speed, a good shot you’ll get theirs down…albeit more or less fodder for their next. Utasino, I’ve found the best thing is to shield first turn. Since they can’t take the shield out, and most likely used Debilitating first turn, a second turn stun is your friend in some ways, not wasting a strong move while at half attack. If it doesn’t stun, so much the better…this matchup can go either way though, depending on how both are played. Though if there’s not more than a level disparity, it is a decent chance of if not winning the round, at least making it easy to finish.
Monosteg and Monomimus, with both of them having two nullifying attacks, I usually try to bait them into using both to get a 1x hit from my opponent with shield and ferocious, and it doesn’t really matter for Monosteg which order you use them in. Monosteg is the worse matchup IMO, as it has a solid attack and crit rate, so knowing they are likely to use Slowing, Nullifying Impact, Nullifying Strike, you can get a rough idea of whether you’ll survive or not with some quick math.
Things with Evade Emu can vary wildly, depending on whether they open with Evade or Distraction. An Evade opening can actually be a small blessing in disguise. With Megalo’s counterattack, and getting two hits a turn when they attack…more chances to hit through the evade at least. Where I am right now, most people’s Monomimus is in the 17-19 range, meaning if they use back to back Nullifying, you’re making it till Evade wears off. If not…it may be a tossup on how well RNG hits through the Evade.
Anything tanky shields/heavy shields/slows…Stegodeus, Tragodist, Rajakylo…have to play the patient chess game. Rajakylo can be a pretty big pain with its Extended Critical Strike, and then its Counter Strike on top of it. Then shields and Instant Invis on top of that. Stegodeus, you’re probably either going to get hit with SS or Thag opening move. Know that you’re going to get hit with APR second turn with no shield, or third turn if you start with shield most likely, so mentally prepare for it and just know its coming. Its generally one I try to set up as best I can to take out quickly when Megalo dies. Personally I find that Tragodist can be an interesting matchup, since the way it can be played can range from very tanky to very offensively oriented. Esp if its in the 19-20 range (compared to my team). Watch for the second turn stun and be wary if it isn’t used second turn. Beyond that, try and save your shield till the turn after they use theirs usually. For all three, if I can when I’m gonna die, I try to use pinning to either force the cleanse next turn if they can, or to just keep them in place for the turn to try and finish them off.
I-Rex and Stegoceratops are ones I find I generally do very well against with Megalo however. Even Diloranosaurus occasionally when I face one with her.
Stegoceratops…shield immediately first turn. My experience has been if you don’t, Megalo is pretty much dead. You know they’re going to open with Slowing Impact, so half damage there, is important. Most times next hit will be Greater Stunning Strike, to stun you into inaction second turn. Down side if they do is you’ll take more damage overall. Unless its a couple levels above you, or it manages to land both stuns, Megalo will usually survive this order with no crits against it. May be nearly dead if things work out right, but still an annoying dino taken out.
I-Rex, you want to use Ferocious first turn. Whether or not it cloaks that first turn, you don’t want to waste the chance to survive if it waits till second turn to cloak by shielding first turn. If it cloaks first turn, don’t start stressing. Put up your shield second turn, and you’ll survive to third turn to get a non-cloaked hit in, with FI still up. Really good RNG, and you’ll take him out through the cloak entirely. Pretty much ever I-Rex I see at my level is 19 or 20, which means even first turn API, plus a shielded cloaked APR is going to be survived without a crit somewhere. Unfortunately, same situation, you’re going to come out as fodder for their next, but still something solid down. Same with Dilorano…though that one I always try and shield first turn. Surprisingly, a lot of times with that, Dilo will be almost dead or dead head to head. I’ve killed a few on the counter attack after its Impact and Run even.
Beyond that…I view Megalosuchus as basically an attack tank. Its not really a straight attack creature, and its not really a tank…but it has elements of both and can be surprisingly effective if you learn to use it well. Basically, it boils down to there isn’t a linear way to play her…you have to anticipate what your opponent is going to do and try to react accordingly, whether you play her first or bring her in later. As an opener, she’s almost more of a scout…a lot of times she’s going to die or come out with really low health, but can still be very effective at doing what you’re trying to do getting her out first…saving strong dinos for later while getting a solid idea of what your opponent is trying to do.
Sorry for the long post…but I thought I’d try to actually cover different opponents in more than just a couple of words that I’ve found in my experience. I hope it helps, and I’m always open to feedback on how to play her better as well, considering she’s one of my favs by far!