A few suggestions for Ludia that they could do for the game in the future:
Mimic Treasure Chests
Win a fight on the battle ladder, get your points and when you see what chest you get for winning, there’s an X% chance that it’s a mimic!
Choose to take the chest like normal, OR fight a 1v1 battle against a mimic for possible greater rewards!
We’re all used to the increased difficulty Secret Rooms, but what if on Stage 3/6/9 in a challenge, you’re offered a “Dimensional Door” to face a random Secret Boss!
Do you risk facing a random tougher, higher level boss that you don’t have the best gear/PCs for?
Story Mode: Diamond Run
So, you’ve completed the story mode, and miss that part of the game? How about a much tougher Diamond Run through story mode.
Stronger, Tougher, Higher level monsters.
Field effects per Chapter that make it harder to win. PCs get Increased Miss chance, or -50% effective healing. Monsters get immunity to negative Status Effects or always get critical hits.
Can you survive this New Game+ version of Story Mode?
Unmarked spaces in any challenge mode, that trigger a status effect on a Monster or PC that moves into that area.
Pit Trap? Stunned for a turn until you climb out.
Poison Dart Trap? Injured for 2 turns.
Snare Trap? Immobile for 2 turns.
Could also lead to a new rogue item that reveals or disables any traps.
Feel free to workshop these ideas, Devs!