General consensus amongst the players I’ve spoken to is that the miss rate during play has been adjusted significantly with the last patch.
This is prevalent against all characters not necessarily those with critical miss items in their inventory such as Nayeli’s trinket.
I personally find the algorithm too aggressive now in favour of misses. If it were against higher level players it would be understandable but the change seems across the board.
Could Devs please check and address this issue?