I would like to demonstrate/discuss how Ludia fails to make a good arena with nice unique and legendary counters.
First of all, what actually matters is how equal dinos are on lvl 26 to eachother before boosts. The exception is % based dmg which cant be boosted. That means that just polling on the forum how many people hates/hated dracoceratops is a really lousy measure for determining how overpowered dracoceratops really was.
Also, Ludia should aim to make sure that there are always possibilities to counter other dinos. Unfortunatley this was a big already before with Indoraptor 2, and now the problem is even larger. Although the Ardentimaxima change overall is good (because it is so overpowered with the infinite rampage) it means that 1 counter for indoraptor gen2 is gone. With Dracoceratops “gone”, the second counter for Indoraptor gen 2 is now gone. One reason for the lack of counters of Indoraptor 2 is the lack of nullyfying skills among tanks. For this update Ludia had a great possibility to make new dinosaurs countering Indoraptor gen 2 but they completely failed. Especially Monolorhino had great potential making an obvious counter to Indoraptor 2, but instead they make a dino filling absolutely 0 gaps in the current situation. I am therefore very surprised with how bad choices Ludia has made with it’s skill set.
What kind of dino to you need to counter Indoraptor gen 2? It isn’t really that hard. You need:
Slow + nullification + armor + distraction immunity + tank. That is all - and they had it possibly coming with Monolorhino. Rhino got slow, armor and is tanky, Monolometrodon got immunity and nullification. What do they put together???
2 distraction moves, leathal wound and definate impact…?? Oh my god what a fail.
Ludia is doing a great job making other rarity levels equal. A good example of that was the epic skill tournament where every Dino has a fairly good counter. For example:
Allosaurus gen 2 is countered by Secodontosaurus nad Mammoth,
Secodonto is countered by Mammoth and Kentrosaurus
Mammoth is countered by Diplodocus and swap-ins like Alanqa and Pachy
Diplodocus is countered by Allosaurus and Pachycephalosaurus
Alanqa and Pachy are countered by Carbonemys and Allosaurus gen2
Carbonemys is countered by Secodontosarus and Mammoth
And so on. Point is there is nothing like that among the unique and ledendary dinosaurs and obviously it seems that Ludia creators are overwhelmed so they fail to make most unique dinosaurs useful (see Stygidaryx but even Diloracheirus now that distractions and stuns are so nerfed.)
So speaking of Dracoceratops again: I know you forum dwellers don’t like to hear it - but Dracoceratops:
- Filled an important function vs speedy dinos. While it is true in arena it could be overboosted in dmg - so can your thor, erlidomimus, and so on. Now atleast some of them lost a counter, especially low hp creatures.
- Dracoceratops was quite easy to counter. There are plenty of swap.in stunners which completely insignifies DC: Phorusaura, Smilocephalosaurus, Monostegotops etc. On top of that all the long lasting shield creatures such as Grypolyth.
- Dracoceratops is not only quite useless now - it also lost its function by all means - people claiming otherwise just doesn’t know about gameplay.
For example: Monostegotops deal 1000 dmg with 20% crit chance + regen. On many creatures that is roughly 25%. On fast speed creatures it is 30%. While DC deals 40% - it is only about 24% on a tragodistis. The biggest role now of Dracoceratops is to counter Tanks such as ardentimaxima - but there are already plenty of tank killers. Then compare the stats between Monostegotops and DC. The choice is obvious.
DC is one-shot by a Postosunchus, but will only deal 15% dmg if it makes a well timed heal. Sorry - but leaving all the “rat feelings” aside there is not a good way of describing that as good.
What Ludia needs to start with to is to start creating counters for the most broken creatures instead of randomly “killing” dinos of. I guess Indoraptor gen 2 will get nerfed too, just like many dinos have become but it is the wrong way to go about it. Create counters of Indoraptor gen 2 with obvious weak spots instead. A good example is above - it is not hard. Create a tank with acceleration and nullifying/precise skills and armor, immune to distraction. And then make it vulnerable to other skills such as stuns, deaccelaration immunity and other tanks.
Have a nice day,